Story · worlds

The Green

A town green with an anvil on it that nobody remembers putting there.

In these books nobody solves the problem alone. Each character knows one idea, and the story only works when the right one steps up at the right time. Pick a door.

The hammer rang once. A spark jumped off the anvil and did not go out. It waited. They followed.

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Open doors

The Commons Year

The back table of the Whetstone café on the Green, where Tara does her homework and listens to everyone.

The Fair on the Green

The autumn fair on the Green: a cake stall, a hoopla, a tent of games, and at the end of the row a striped booth with a hand-painted sign, ANY GAME YOU WISH, WHILE YOU WAIT. Inside, a box of wooden parts, a little workbench and a stool. The fair packs up on Sunday night.

The Kitchen Window

Bà Tư's kitchen across the Green. When the spark taps on the window glass, something on the stove is about to change.

SeasonTales: The Quiet Bell

The after-school club room at Brightfield School, on the edge of the Green: long tables, a case board on the wall, and an iron hook by the door where the club bell hangs. The bell rings at half past three to start club and at half past five for pickup.

The Slow Lake Academy

A village at the edge of the Slow Lake with one library (Sir Pinwell's) and Captain Castle's chess academy, whose hall has a long board at the front and a stool to one side.

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The Stretched Page

The drying room behind the green curtain in the print shop, which on a spark night goes back much further than the shop does. Inside, the retellings of each story stand one behind another like rooms along a corridor: the newest at the front, the oldest at the back, each a little different from the one before.

The Day Before

A different real place in every book, always the day before people there worked something out: a sand road by a river in ancient Egypt, a potter's yard, a tide flat. The Sparks arrive in their own clothes and nobody minds.

The Hollow

A valley of big soft leaves. The path into the Hollow starts where the Green's long grass ends.

The Paper Door

The print shop on the Green, where Kami the paper square waits on the long table. Each fold opens onto a real place and year where people folded paper.

The Wandering Forge

A tinker's cart with a small forge on the back, a bellows, a box of scrap and a bell, parked at the edge of the Green. Each time the anvil's spark lands in the coals, the cart rolls to a town where something has broken.

The children of the Green

Six children who live around the Green and follow the spark. Each has a way of thinking, and a habit that sometimes gets in the way. They grow older as the books go on.

Corrections

When a book gets something wrong, we fix it and say so here.

How every book ends

  1. Back on the Green. A child uses the idea once, at home, in an ordinary way.
  2. The Honest Page. Which parts were true, which were stretched, and which were made up.
  3. Across the Table. One question and one thing to do together, for a grown-up and a child.
The spark dimmed to a warm dot and settled back on the anvil. The Green was just the Green again.

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