The City of Streets
The City of Streets, reached through the lane behind the print shop. Every street is a craft: Chart Street for map-makers, Tally Row for reckoners, Mirror Lane for cipher-wrights, Assay Court for the people who test claims.
The Commons Year
The back table of the Whetstone café on the Green, where Tara does her homework and listens to everyone.
The Fair on the Green
The autumn fair on the Green: a cake stall, a hoopla, a tent of games, and at the end of the row a striped booth with a hand-painted sign, ANY GAME YOU WISH, WHILE YOU WAIT. Inside, a box of wooden parts, a little workbench and a stool. The fair packs up on Sunday night.
The Fair-Share Kitchen
The community kitchen on the Green, where Bà Tư runs the pass and nothing is ever wasted.
Five Sides of Tuesday
Brightfield School, on an ordinary Tuesday. The spark comes in through the school gate on the Green.
The Friday Paper
The print shop on the Green, where Brightfield School's paper goes to press every Friday at four.
Gullwick, the Island That Shares
A small island with a lighthouse, a bakery on one side, the flour mill on the other, and a wooden bridge between them that the storm took.
Into the Margin
The white margin of a page. The spark lands there, and the crew can stand in the gap beside the words.
The Kitchen Window
Bà Tư's kitchen across the Green. When the spark taps on the window glass, something on the stove is about to change.
The Lantern Walk
The lantern path across the Green, from Bà Tư's door to Tí's bed, at dusk.
The Lending Museum
A small museum on the Green with a loan desk, a date stamp and a drawer of paper slips.
The Mend Shed
A shed on the Green with a bell on the door. One ring means something is broken.
The Mending Basket
Bà Tư's sewing basket on the bench of the mending shed, with a lid that creaks.
The Open Hand
A painted wagon on the edge of the Green. Its trunk has seven locks, and one opens after every show.
SeasonTales: The Quiet Bell
The after-school club room at Brightfield School, on the edge of the Green: long tables, a case board on the wall, and an iron hook by the door where the club bell hangs. The bell rings at half past three to start club and at half past five for pickup.
Seventeen
A glass case in the small museum on the Green, and the back table of the Whetstone café where Tara reads.
The Sketcher and the Photographer
A long workroom behind the small museum: a drawing table by the window for the Sketcher, a cold room with a humming microscope for the Photographer, and a pinboard where their pictures hang side by side.
The Slow Lake Academy
A village at the edge of the Slow Lake with one library (Sir Pinwell's) and Captain Castle's chess academy, whose hall has a long board at the front and a stool to one side.
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The Stretched Page
The drying room behind the green curtain in the print shop, which on a spark night goes back much further than the shop does. Inside, the retellings of each story stand one behind another like rooms along a corridor: the newest at the front, the oldest at the back, each a little different from the one before.
The Day Before
A different real place in every book, always the day before people there worked something out: a sand road by a river in ancient Egypt, a potter's yard, a tide flat. The Sparks arrive in their own clothes and nobody minds.
The Hollow
A valley of big soft leaves. The path into the Hollow starts where the Green's long grass ends.
The Paper Door
The print shop on the Green, where Kami the paper square waits on the long table. Each fold opens onto a real place and year where people folded paper.
Tila's Lots
Bà Tư's sewing chair by the window, where a quilt is always half-finished.
The Wandering Forge
A tinker's cart with a small forge on the back, a bellows, a box of scrap and a bell, parked at the edge of the Green. Each time the anvil's spark lands in the coals, the cart rolls to a town where something has broken.