The Game With Everything in It
The idea: a good game leaves things out.
Read it
One story, three ways: Sprout for a new reader, Grower in short chapters, Reader as a full chapter book. Same plot, same ending.
Who is in this book
-
Trial Watch what players do, not what they say from TableForge -
Inkling a child of the Green Names what she notices -
Primer A game you can teach in one breath is a game people start from TableForge -
Lan a child of the Green Goes first; makes a friend in a minute
Every recurring character has a short tune, so you can tell who is on stage before a word is said. The tunes play only when you tap, and the Reading Access sound switch turns them off.
The Honest Page
Which parts of this story are true, stretched or made up?
True
- Game makers test a new game before anyone buys it, to find the places where it goes wrong. This is called playtesting. Source
- Twenty rules read at one a minute take twenty minutes. Three rules take three.
Stretched
- If you can't teach a game in one breath, it's too big. What we simplified: Big games with many rules can be wonderful for older players who like learning them. The point is that a game should fit the people playing it.
Made up
- The wishing booth, Trial's notebook, the ONE BREATH table and the fair's animal stall-keepers are made up.
Tell it back
Tell the story in your own words: who was there, what went wrong, and what they found out. Then a small cloth flag from the booth's box, the second piece in Lan's pocket goes on your belt.
On your belt: a small cloth flag from the booth's box, the second piece in Lan's pocket.
Your belt lives on this device. Nothing is sent anywhere.
Ring the hammer for someone
Pick this book for someone younger. The link carries only the book, and it will wait for them on the Green.