← The Green

The Fair on the Green · ages 6-8

The Game With Everything in It

The idea: a good game leaves things out.

The Game With Everything in It

Read it

One story, three ways: Sprout for a new reader, Grower in short chapters, Reader as a full chapter book. Same plot, same ending.

Who is in this book

Every recurring character has a short tune, so you can tell who is on stage before a word is said. The tunes play only when you tap, and the Reading Access sound switch turns them off.

The Honest Page

Which parts of this story are true, stretched or made up?

True

  • Game makers test a new game before anyone buys it, to find the places where it goes wrong. This is called playtesting. Source
  • Twenty rules read at one a minute take twenty minutes. Three rules take three.

Stretched

  • If you can't teach a game in one breath, it's too big. What we simplified: Big games with many rules can be wonderful for older players who like learning them. The point is that a game should fit the people playing it.

Made up

  • The wishing booth, Trial's notebook, the ONE BREATH table and the fair's animal stall-keepers are made up.

Tell it back

Tell the story in your own words: who was there, what went wrong, and what they found out. Then a small cloth flag from the booth's box, the second piece in Lan's pocket goes on your belt.

Ring the hammer for someone

Pick this book for someone younger. The link carries only the book, and it will wait for them on the Green.

Across the Table → For the grown-up: the story in three lines, one question to ask, and one thing to do together.