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Lopsy

discordant pairs

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01 Opening
Lopsy beat 1 of 5

Lopsy is a young rabbit with one ear that stands straight up and one ear that flops down over her eye. She has never minded. "It means I look at things two ways at once," she says, and grins her quick, lopsided grin. Lopsy is the lab's sorter. Give her any pile and she will sort it, fast, into a big pile and a small pile. And she always cares most about the small one.

This is the story of how Lopsy found the whole answer in the smallest pile of all.

Twinnie the otter had just finished a careful paired test. Forty deals, each dealt twice: once for the rule where a card can be taken back down from the finished piles, and once for the rule where it can't. The solver had played all eighty games. The results were laid out in forty neat pairs across the long table.

02 Lopsy
Lopsy beat 2 of 5

A crowd of young animals gathered around, trying to decide which rule was better. They were getting lost. There were so many results. Some of them started adding up totals, some started drawing charts, and everyone was talking at once.

Lopsy hopped up onto the table, flopped ear swinging. "Wait," she said. "Most of these pairs don't matter."

Everyone stopped. "What do you mean, they don't matter?"

Lopsy picked up the first pair. Both rules had won that deal. "Look. This deal was easy. Both rules won it. So does it tell us which rule is better?"

03 Lopsy
Lopsy beat 3 of 5

The crowd thought. "No," said a mouse slowly. "They both won. It's a tie."

"Right," said Lopsy, and set the pair on the big pile. She picked up another. Both rules had lost. "This deal was impossible. Both rules lost. Does it tell us anything?"

"No. Another tie."

On to the big pile it went. Lopsy worked quickly now, paws flying. Both won, big pile. Both lost, big pile. Both won, big pile. The big pile grew and grew. Every pair where the rules agreed went there, because a pair that agrees can't show a difference.

04 Lopsy
Lopsy beat 4 of 5

Then she found one where the take-back rule had won and the no-take-back rule had lost. She set it apart, carefully, on the small pile. A few more pairs later, she found another like it. And then one the other way around, where only the no-take-back rule won.

When she was finished, almost all forty pairs sat in the big pile. Only five sat in the small one: four where just the take-back rule won, one where just the other rule won.

"There," said Lopsy, and her upright ear quivered with delight. "These are the whole story. On thirty-five deals the rules did exactly the same thing. The only deals where the rule made a difference are these five. And four of them went one way."

The crowd leaned in. Suddenly the answer was simple and clear, when a minute ago it had been a jumble. Taking a card back helped, but only on a few deals, because most of the time it didn't matter at all.

05 Closing
Lopsy beat 5 of 5

"And if the small pile were four and four?" asked the mouse.

"Then we couldn't say either rule was better," said Lopsy. "The odd ones would cancel out. You always have to look at which way they lean."

Lopsy feels most like Lopsy when the big pile is finished and the small pile sits there, tiny and glittering, holding everything that matters. It feels bright and bouncy, like spotting four-leaf clovers in a whole field of ordinary ones. Most people walk past them. She never does.

You have a bit of Lopsy in you whenever you look for what is different instead of what is the same. Next time you compare two things, set aside the cases that agree, and say it the way she does: "Lopsy skips the pairs that agree and counts the ones that don't."

Then look at the small pile. That's where the answer lives.

Hear it as an audio drama

A short play starring Lopsy, from Solitaire Lab. Different voices, same idea. Listen any time after you read.

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Read the drama script
  1. Narrator: From Spark and Anvil and Solitaire Lab — this is Lopsy, in chapter 1 of the Solitaire Lab cast.
  2. Narrator: This drama uses an AI-generated voice. Voiced via Gemini 2.5.
  3. Narrator: Lopsy the rabbit, one ear up and one ear flopped, hopped onto a table covered with forty pairs of results.
  4. Crowd: Which rule is better? There's too much to read!
  5. Lopsy: Wait! Most of these pairs don't matter.
  6. Mouse: What do you mean?
  7. Lopsy: This deal, both rules won. Does it tell us which rule is better?
  8. Mouse: No. It's a tie.
  9. Lopsy: Big pile! This one, both rules lost. Tie again. Big pile!
  10. Narrator: Paws flying, Lopsy set every agreeing pair aside, and kept only the ones where the rules disagreed.
  11. Lopsy: Five pairs left. Four where only the take-back rule won, one the other way. These five are the whole story.
  12. Mouse: And if it were four and four?
  13. Lopsy: Then they'd cancel out, and we couldn't say. And four against one is only a nudge. To be sure, deal a lot more.
  14. Narrator: Skip the pairs that agree, and count the ones that don't. That's Lopsy's whole idea.
  15. Narrator: You've been listening to a Spark and Anvil chapter, written by the Spark and Anvil writing team for ages 9 to 14.
  16. Narrator: Apps stay free forever.
  17. Narrator: Curriculum aligned to Common Core and Next Generation Science Standards.
  18. Narrator: Released under Creative Commons BY-NC-SA 4.0 for educational reuse. Visit Spark and Anvil for the full transcript.

The Solitaire Lab ensemble

Lopsy is one of the friends in Solitaire Lab. Each friend shows you one idea by how they act; meet them all and you have the whole subject.

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