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Solitaire Lab

A card game that is secretly a statistics lab — predict first, then test a solitaire rule change on 20-200 real Klondike deals played BOTH ways by a solver that never over-claims (won / lost / not sure yet). Read an honest at-least/at-most range and a 95% interval, see which deals the rules disagreed on, learn why a bigger search proves more wins of the same deals, and download a CSV for a science-fair chart. On-device, no account. Ages 9-14.

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Built for sittings of about 20 minutes on the screen. That is our design budget, not a measurement.

Solitaire Lab mascot

Meet your mentor

Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.

Mentored by Dealia

Solitaire Lab mascot
Live Mathematics / CCSS 7.SP.A.2 - use data from a random sample to draw inferences and gauge the variation in estimates Mathematics / CCSS 7.SP.B.3 - informally assess the degree of visual overlap of two distributions to compare two groups Hero color: #1F7A7A
Engagement: Modes pending

Characters who teach

Meet the cast

Solitaire Lab's crew each embody one STATISTICS move — the crew IS the method. Twinnie deals every hand twice so the test is fair, Hedgeworth never says more than the data can (at least ... at most ...), Maybelle reminds you an unknown is a maybe, not a no, Bigsby knows more deals make the answer sharper, Lopsy watches the deals where the rules disagreed, Lanternby knows a bigger search is part of the result, Glassby knows an open deal's loss is a proof, Tiebelle calls overlapping ranges a tie, Seedwick keeps the seed so anyone can re-check, Tabitha keeps the raw rows, and Addison reasons from the rules before the data. Mentor Dealia asks what you predicted before you look.

Browse all chapters → · What's distributed-narrative methodology? →

What's inside

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Learning goal

A card game that is secretly a statistics lab — predict first, then test a solitaire rule change on 20-200 real Klondike deals played BOTH ways by a solver that never over-claims (won / lost / not sure yet). Read an honest at-least/at-most range and a 95% interval, see which deals the rules disagreed on, learn why a bigger search proves more wins of the same deals, and download a CSV for a science-fair chart. On-device, no account. Ages 9-14.

Mentored by Dealia — no data leaves the device.

How Solitaire Lab handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

For you, the grown-up

The grown-up side of Solitaire Lab on Spark & Whetstone, our free site for grown-ups: The Patience Club. They test which rules make patience winnable; you play one shared deal a week.

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