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Glassby

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01 Opening
Glassby beat 1 of 5

Glassby is a chipmunk with bright, eager eyes and cheeks that puff up when he is excited, which is often. He carries a big round magnifying glass almost as tall as he is, and he loves to hold it over a row of cards and peer through, one eye huge and swimming behind the lens.

What Glassby loves most in the whole lab is a particular kind of solitaire called FreeCell.

02 Glassby
Glassby beat 2 of 5

"FreeCell hides nothing," Glassby says, bouncing a little. "Nothing! Every single card is face up from the very start. You can see all of them."

This matters more than it sounds, and one day Glassby got to show why.

A group of young squirrels came to the lab confused about the word lost. They had been playing the other kind of solitaire, the kind with a face-down pile and buried cards you can't see. Sometimes the solver said lost. And the squirrels wondered: did lost mean the deal was impossible, or just that the solver was unlucky with the hidden cards?

Glassby swept his magnifying glass across the table with a flourish. "Great question! Let me show you the difference."

03 Glassby
Glassby beat 3 of 5

First he laid out a deal of the hidden-card kind. "Here, lots of cards are face down. You can't see them. So you make choices without knowing what's underneath. When a deal like this is lost, you have to be careful. Knowing only what you could see, there was no way through. But you were playing partly in the dark."

Then he laid out a FreeCell deal. Every card face up, spread across the table, the whole thing plain to see. He held his magnifying glass over it and grinned so wide his cheeks nearly popped.

"Now look. Nothing is hidden. The solver can see every card, every move, the whole map. If the solver searches through every possible path and finds no way to win, that isn't bad luck. There's no hidden card that might have saved it. There's nothing left to discover."

A squirrel's eyes widened. "So if a FreeCell deal is lost..."

04 Glassby
Glassby beat 4 of 5

"...then it's a proof," said Glassby, practically vibrating. "It proves that this deal, exactly as it's laid out, can never be won by anyone, ever. It's not about the player. It's a fact about the deal itself."

The squirrels were quiet for a moment, taking this in. It was a strange and wonderful idea: that a game could be so open that a loss became a certainty, like a solved puzzle.

"Is that rare?" asked one.

"Very rare," said Glassby happily. "With four free cells, almost every FreeCell deal can be won. So when the solver really does prove one can't be, it's a little treasure. People who study FreeCell have found only a handful of them in huge piles of deals."

05 Closing
Glassby beat 5 of 5

Then Glassby added the careful part, because he is careful even when he's excited. "But remember, it only counts as a proof if the solver finished searching. If it ran out of time, that's still a maybe. You'd have to ask Maybelle about that."

Glassby feels most like Glassby when he holds his glass over a fully open deal and knows that whatever he finds, it will be true for certain. It is a sparkly, fizzing, clear feeling, like looking down into a very still pond and seeing every pebble on the bottom.

You have a bit of Glassby in you whenever you want to know something for sure instead of guessing. When a problem shows you everything, trust what a full search tells you, and say it the way he does: "Glassby says: when nothing's hidden, a loss is a proof."

Then hold your magnifying glass up and look.

Hear it as an audio drama

A short play starring Glassby, from Solitaire Lab. Different voices, same idea. Listen any time after you read.

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Read the drama script
  1. Narrator: From Spark and Anvil and Solitaire Lab — this is Glassby, in chapter 1 of the Solitaire Lab cast.
  2. Narrator: This drama uses an AI-generated voice. Voiced via Gemini 2.5.
  3. Narrator: Glassby the chipmunk held a magnifying glass nearly as tall as himself.
  4. Squirrel: Glassby, when the solver says lost, does that mean the deal is impossible, or just unlucky?
  5. Glassby: Great question! In the kind of solitaire with face-down cards, you're playing partly in the dark. A loss there might just be a card you couldn't see.
  6. Squirrel: And in FreeCell?
  7. Glassby: FreeCell hides nothing! Every single card is face up from the start. The solver can see the whole map.
  8. Squirrel: So if it searches every path and finds no win...
  9. Glassby: Then it's a proof! That deal can never be won by anyone, ever. It's a fact about the deal.
  10. Squirrel: Does that happen often?
  11. Glassby: Almost never. Nearly every FreeCell deal can be won.
  12. Glassby: But remember, it only counts if the search actually finished. If it ran out of time, it's still a maybe.
  13. Narrator: When nothing's hidden, a finished search that finds no win is a proof. That's Glassby's whole idea.
  14. Narrator: You've been listening to a Spark and Anvil chapter, written by the Spark and Anvil writing team for ages 9 to 14.
  15. Narrator: Apps stay free forever.
  16. Narrator: Curriculum aligned to Common Core and Next Generation Science Standards.
  17. Narrator: Released under Creative Commons BY-NC-SA 4.0 for educational reuse. Visit Spark and Anvil for the full transcript.

The Solitaire Lab ensemble

Glassby is one of the friends in Solitaire Lab. Each friend shows you one idea by how they act; meet them all and you have the whole subject.

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