Play Solitaire Lab

Lanternby

the tool is part of the result

Loading audio…

Press play to listen along. The line being read lights up as you go.

Show full transcript

Loading transcript…

01 Opening
Lanternby beat 1 of 5

Beneath the Card Lab, below the last rung of a wooden ladder, the floorboards give way to cool packed earth and a web of tunnels that nobody upstairs has ever fully mapped. This is where Lanternby lives and works. He is a mole: small, round, and soft, with velvety dark-grey fur, a long pink snout that twitches when he thinks, and wide pink paws shaped like little garden spades. Like all moles, his eyes are tiny and cannot see very far. So wherever he goes, he carries a warm brass lantern by its handle, and he wears a miner's cap tilted at a rakish angle that he believes makes him look adventurous.

"You can only find what your light reaches," Lanternby says. Of everything he knows, it is the thing he is surest of.

02 Lanternby
Lanternby beat 2 of 5

His lantern is also the way he explains the solver, the patient machine in the lab that plays each deal of solitaire to find out whether it can be won. When the solver plays a deal, it explores possible moves the way a mole explores tunnels: try one path, follow it as far as it goes, back up, try another. But no solver can explore forever. Each one is given a budget, a limit on how many positions it may examine before it has to stop and report. A small budget is a small lantern, lighting only the tunnels nearby. A large budget is a blazing lantern, throwing light far down every passage.

One afternoon a young hedgehog climbed down the ladder with her quills drooping. She had run a test using a small search, and the number of wins had come back disappointingly low. "I think these deals are just hard," she told Lanternby. "Most of them can't be won at all."

Lanternby lifted his lantern until its glow warmed her face. "Are you sure they can't be won?" he asked, very kindly. "Or did your lantern simply not reach the end of the tunnel?"

03 Lanternby
Lanternby beat 3 of 5

She opened her mouth to answer and found that she didn't know.

So Lanternby ran his favorite experiment, the one he considers the most important test in the whole lab. He took the very same deals she had used. Not new deals, not similar deals, but exactly the same ones, card for card. He had the solver play them twice. The first time, with a small lantern: a search of a few thousand positions per deal. The second time, with a lantern five times brighter.

The small lantern proved a certain number of wins. The bright lantern proved every one of those same wins, and then more besides. Deals that had come back not sure yet under the dim light came back, under the bright one, clearly won.

The hedgehog stared at the two result sheets side by side. "But they're the same deals," she said. "Nothing about the deals changed."

04 Lanternby
Lanternby beat 4 of 5

"Nothing at all," said Lanternby, and in the lamplight his whiskers shone like fine gold wire. "The deals didn't change. Only the lantern did. Those extra wins were down there the whole time, waiting at the ends of tunnels your small light couldn't reach. A bigger search didn't make the deals any easier. It just let us see further into them."

She was quiet, putting it together. "So my number wasn't really about the deals," she said slowly. "It was about the deals and my lantern, tangled up together."

"That's it exactly," said Lanternby. "And that's why, whenever you tell someone how many deals you won, you must also tell them how big your lantern was. If you don't, they might decide the deals are hard, when really your light was small. Or they might compare your number to someone else's without realizing the other lab searched twenty times harder. The tool you measure with is part of the answer. Leave it out, and the answer stops meaning anything."

Then he added the part that made her smile, because it was hopeful. "And notice one more thing. The bright lantern never turned a win into a loss. Not once. A win the solver proves is a real, finished win, a complete path from start to end, and it stays true forever. Looking harder can only ever add wins. It can never take one away. So a bigger search is always safe. It can only show you more of what was already there."

05 Closing
Lanternby beat 5 of 5

The hedgehog climbed back up the ladder that evening and rewrote her report. Where it had said most of these deals cannot be won, it now said: with a search of four thousand positions, the solver proved this many wins; a longer search may prove more. It was a longer sentence. It was also, for the first time, true.

Lanternby feels most like Lanternby at the moment his light finally reaches the end of a long tunnel and reveals something that was hidden there all along. It is a soft, glowing, wonder-filled feeling, like switching on a lamp in a dusty attic and discovering treasures you never knew you owned.

You have some Lanternby in you whenever you remember that "I couldn't find it" might really mean "I haven't looked far enough yet." When you share a result, share how hard you looked, and say it the way he does: "Lanternby knows a brighter lantern finds more wins in the very same deals."

Then lift your lantern a little higher, and see what the tunnel has been keeping.

Hear it as an audio drama

A short play starring Lanternby, from Solitaire Lab. Different voices, same idea. Listen any time after you read.

Loading audio…

Read the drama script
  1. Narrator: From Spark and Anvil and Solitaire Lab — this is Lanternby, in chapter 1 of the Solitaire Lab cast.
  2. Narrator: This drama uses an AI-generated voice. Voiced via Gemini 2.5.
  3. Narrator: Deep under the Card Lab, Lanternby the mole carried a brass lantern through the tunnels.
  4. Hedgehog: I think these deals are just hard. Most of them can't be won.
  5. Lanternby: Are you sure they can't be won, or did your lantern just not reach the end of the tunnel?
  6. Hedgehog: I don't know.
  7. Lanternby: Let's find out. The very same deals, played twice. Once with a small search, once with a search five times bigger.
  8. Narrator: The small lantern proved some wins. The bright lantern proved all of those, and more.
  9. Hedgehog: But they're the same deals!
  10. Lanternby: Exactly. The deals didn't change. Only the light did. Those wins were there all along.
  11. Hedgehog: So my number was about the deals and my lantern.
  12. Lanternby: That's why you always say how hard you looked. And a bigger search never turns a win into a loss. Looking harder only adds.
  13. Narrator: A brighter lantern finds more wins in the very same deals. That's Lanternby's whole idea.
  14. Narrator: You've been listening to a Spark and Anvil chapter, written by the Spark and Anvil writing team for ages 9 to 14.
  15. Narrator: Apps stay free forever.
  16. Narrator: Curriculum aligned to Common Core and Next Generation Science Standards.
  17. Narrator: Released under Creative Commons BY-NC-SA 4.0 for educational reuse. Visit Spark and Anvil for the full transcript.

The Solitaire Lab ensemble

Lanternby is one of the friends in Solitaire Lab. Each friend shows you one idea by how they act; meet them all and you have the whole subject.