Academics
PhoneDojo
Your phone was designed by people whose job is to keep you on it. PhoneDojo flips that: answer ten honest questions from memory (nothing is tracked, nothing leaves your device), see the design patterns pulling at your attention, and get a short redesign plan built on three rules — Calm (cut the interruptions), Minutes (make time visible and chosen), Wall (put a boundary between you and the feed). Print the one-week card, try it, keep what works. No score, no lecture. Ages 15-18.
▶ Play it nowBuilt for sittings of about 25 minutes on the screen. That is our design budget, not a measurement.
#3c4f8f Characters who teach
Meet the cast
PhoneDojo's levers each embody one /method law for redesigning attention - the crew IS the redesign. Hushlock (Calm) turns off every ping that isn't a real person. Clockface (Minutes) makes phone time visible and chosen - a timer before a feed, a guess before you check. Doorframe (Wall) puts a boundary between you and the feed - a room, a screen, an hour. Mentor Ownwell owns the phone, not the other way round, and never lectures: it asks what you noticed. For ages 15-18; nothing tracked, nothing leaves the device.
Hushlock
(The Calm lever) - turns off every notification that isn't from a real person
Clockface
(The Minutes lever) - makes time visible and chosen: a timer before a feed, a guess before you check
Doorframe
(The Wall lever) - puts a boundary between you and the feed: charge outside the bedroom, feeds off the first screen
Ownwell
owns the phone, not the other way round; never lectures, asks what you noticed
What's inside
Learning goal
Your phone was designed by people whose job is to keep you on it. PhoneDojo flips that: answer ten honest questions from memory (nothing is tracked, nothing leaves your device), see the design patterns pulling at your attention, and get a short redesign plan built on three rules — Calm (cut the interruptions), Minutes (make time visible and chosen), Wall (put a boundary between you and the feed). Print the one-week card, try it, keep what works. No score, no lecture. Ages 15-18.
Mentored by Ownwell — no data leaves the device.
How PhoneDojo handles your kid's data
- ✅ All progress, settings, and AI-generated content stays on the device
- ✅ No analytics, no tracking, no third-party SDKs
- ✅ Free — no ads, no in-app purchases
- ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
- ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages