How are you feeling?
Three rules for a phone that works for you
- 🔕 Calm. Cut the interruptions. Most pings aren’t from people — they’re built to bring you back.
- ⏱️ Minutes. Make time visible and chosen. A feed has no bottom and no clock, so time slips.
- 🧱 Wall. Put a boundary between you and the feed — a room, a screen, an hour.
The levers, by name
- Hushlock (the Calm lever) turns off every ping that isn’t a real person.
- Clockface (the Minutes lever) sets a timer before a feed opens, and asks you to guess your phone time before you check.
- Doorframe (the Wall lever) charges the phone outside your room and moves the feeds off your first screen.
- Ownwell (mentor) owns the phone — not the other way round. Ownwell never lectures; it asks what you noticed.
A case · you decide
Dev’s week
Dev — a 16-year-old whose phone lit up 140 times yesterday
Dev guessed the phone buzzed maybe thirty times yesterday. The real number was 140 — and most of them weren’t people.
Dev doesn’t want to quit the phone. The group chat is where the friends are, and the maps app gets Dev to work.
But mornings start in the feed, homework takes twice as long, and Dev falls asleep with the screen still on.
Dev picks ONE lever to try for a week. Which?
A friend says, “just delete everything, it’s easier.” What does Dev do?
The redesign isn’t about less phone. It’s about who decides — and that should be Dev.
Cast, stories & more
A case · you decide
Hushlock and Doorframe at bedtime
Hushlock & Doorframe — the Calm lever, helping Sam, 15, whose group chat keeps buzzing after eleven
Sam wants to stop checking at night. The trouble is that the buzzing is real people: the group chat wakes up at eleven.
Hushlock turns off every ping that is not a person. Here every ping is a person, so muting means muting friends.
Doorframe draws a line in space or time instead: a room the phone does not enter, or an hour it stops at.
What does Sam try this week?
A boundary is a decision made once, in daylight, so you do not have to make it again at midnight.
A case · you decide
Clockface and Ownwell and the five minutes
Clockface & Ownwell — the Minutes lever, with Ari, 16, who opens a video app "for five minutes" before homework
Ari opens a video app before homework, for five minutes. When Ari looks up, it is fifty minutes later.
Clockface makes time visible: a guess before you open the app, a timer before a feed.
Ownwell never lectures. It asks one question afterwards: what did you notice?
What does Ari change tomorrow?
The aim is not fewer minutes. It is minutes Ari chose.
Brain break
What next? Pick a door
- More like this CommonplaceForge Can you restate it in your words? KeeperDojo Could you keep a table of five? CanopyForge How do you learn, in writing?
- A bit harder NorthQuest What direction will you choose? PartnerDojo What is this small child telling you? StandardForge Was that bigger than your usual?
- Something different ExhibitForge What is your show’s big idea? FeelDojo Does this answer you, or bait you? DomeForge What will tonight’s dome show?