Spark & Anvil Privacy

Judging the Creative Challenge (event 10)

Nine events are scored by finishing order on their own games. The tenth, the Creative Challenge, is judged by people, not the app — give everyone the same open brief (e.g. “invent a new game with two rules”, “design a symbol for our meet”, “write a six-word story”), then rank the entries using this rubric and enter that finishing order like any other event.

  • Original (0–2) — is the idea surprising, not the obvious first thought?
  • Well-made (0–2) — is it clear, complete, and carefully done?
  • Fits the brief (0–2) — does it actually answer what was asked?

Add each entry’s three scores; rank highest-total first (break ties with a quick judges’ vote). The app supplies the rubric; the judges supply the order — creativity is never auto-scored. Honest-yield: a breadth-and-occasion meet, never a measure of raw talent.