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Science

69 apps to play — grouped by age.

Ages 3–5 · Pre-K & K

Science

BoneTots

Ages 3–5 · Gr K–K Level 1

Bones for ages 3–5: build a skeleton — tap a bone, tap where it goes, and each bone tells you its job. Then find out how big it is, measured in YOU! Dinosaurs, herons, catfish, and you. Slow and calm; on-device.

Play BoneTots →

Science

CurioTots

Ages 3–5 · Gr K–K Level 1

A cabinet of curiosities for ages 3–5: open a drawer, find a treasure — a shell, a crystal, a feather, a beetle — and sort it. Is it shiny or dull? Hard or soft? Was it ever alive? Slow and calm; on-device.

Play CurioTots →

Science

FitPals

Ages 3–5 · Gr K–K Level 1

A shake-the-tray settling toy for ages 3–5: jostle the loose shapes and watch each one click home in the hole that fits. You cannot steer them — they tumble until they fit. Calm, no-fail, on-device.

Play FitPals →

Science

FlutterTots

Ages 3–5 · Gr K–K Level 1

Life cycles for ages 3–5: the pictures are all mixed up! Put them in order — egg, caterpillar, chrysalis, butterfly — and watch the cycle come to life. Frogs, chickens, sunflowers, and you, too. Slow and calm; on-device.

Play FlutterTots →

Science · Light & Shadow (shadow-play on the wall)

ShadowTots

Ages 3–5 · Gr K–K Level 1

Turn any lamp or sunny window into a shadow theatre! Make a shadow bigger, find what the light can (and can’t) go through, and watch the shadow swing when you move the light — real light-and-shadow science with four shadow friends. Ages 3–5. No camera, no data.

Play ShadowTots →

Science

TinkerTots

Ages 5–8 · Gr K–3 Level 1

Guess what a little machine will do, then tap to make it happen and watch — ramps, seesaws, and switches teach cause and effect with Tink and friends, made for the youngest learners.

Play TinkerTots →

Ages 6–8 · Grades 1–3

Science · Physics (bumping carts & momentum)

CrashPals

Ages 6–8 · Gr 1–3 Level 1

A crash lab for ages 6–8: two carts roll toward each other and clink together. Guess which way they roll after they bump — left, stop, or right — then watch! Chug the marmot shows the big idea: the cart with more push (how big × how fast) decides which way. On-device; nothing leaves your device.

Play CrashPals →

Science · Life Science (heredity predict-then-reveal + a persistent garden)

PlotPals

Ages 6–8 · Gr 1–3 Level 2

A garden game for ages 6–8: breed pretty flowers (cross two blooms and predict the baby colours — sometimes two red parents make a white surprise!), then grow a garden on a real clock where nothing ever wilts, even while you’re away. On-device; nothing leaves your device.

Play PlotPals →

Science

BugsCamp

Ages 5–8 · Gr K–3 Level 1

Look slow, spot bugs, sort leaves, and watch the weather with Beetle — a gentle nature camp for the youngest explorers.

Play BugsCamp →

Kitchen Science & Experiments

KitchenLab

Ages 6–8 · Gr 1–3 Level 1

Real science at your kitchen table, for ages 6–8. Guess what will happen, then TRY it for real with things you already have — fizzy volcanoes, dancing raisins, colors that spread. Cricket the curious cousin never tells you the answer; she just asks great questions. Print a lab card, draw what you saw, and find out WHY. No score, no rush. On-device; nothing leaves your device.

Play KitchenLab →

Science

MoonPals

Age 6 · Gr 1 Level 1

A real-clock night-sky journal for ages 6–8. MoonPals works out tonight's Moon phase right on this device (from the date only — no location, no accounts), you PREDICT what Luna will look like tomorrow, then check by looking up at the real sky. A month grid fills in as you watch, and Sol and Pip the owl explain why the Moon changes shape. Grade-1 patterns in the sky (NGSS 1-ESS1).

Play MoonPals →

Science

SproutLab

Ages 6–7 · Gr 1–2 Level 1

Guess what happens, then find out — hands-on science with Hatch the chick: light, sound, and melting-and-freezing, for grades 1–2.

Play SproutLab →

Science

SciQuest

Age 8 · Gr 3 Level 1

Do grade-3 science with Sage — predict what will happen, watch what really does, and figure out WHY. Force labs, camouflage, weather vs climate. Predict-Observe-Explain, everything read aloud. Made for grade 3.

Play SciQuest →

Ages 9–14 · Grades 4–8

Science / Scientific Method

ScienceForge

Ages 9–11 · Gr 4–6 Level 1

Design a fair test by choosing what to change and what to measure, run the predict-observe-explain loop, and practice the scientific method across 16 kits.

Play ScienceForge →

Science

CuriosityQuest

Ages 9–13 · Gr 4–8 Level 2

Explore K–8 science by inquiry: 400 questions across sixteen topics, plus predict-then-observe labs — trace the water cycle, build a food web, and wire logic gates.

Play CuriosityQuest →

Science / Physical & Discrepant-Events Science

AweForge

Ages 9–12 · Gr 4–7 Level 3

Watch a science demonstration that looks impossible, guess how it really works before the reveal, then discover the physics or chemistry behind the wonder. Stage your own science show, and practice 16 kits of science questions — from optical illusions and kitchen chemistry to forces, sound, and engineering. On-device, no accounts.

Play AweForge →

Science / Plant Science & Botany

GrowForge

Ages 9–12 · Gr 4–7 Level 2

Predict what a plant needs to thrive, then watch the science decide — read a plant’s light, water, soil, warmth, and food and guess which one is holding it back most, before the growth model reveals the answer and why. Explore a plant cell under the microscope, and practice with 16 kits of plant science, from seeds and photosynthesis to genetics and ecosystems. On-device, no accounts, no location, nothing leaves the device.

Play GrowForge →

Science / Wildlife & Ecology

WildLens

Ages 9–11 · Gr 4–6 Level 1

Become a Species Detective and identify wildlife from its field marks — group, habitat, diet, when it’s active, size — with no camera needed, build each habitat’s food web and see why energy runs out near the top, then practise ecology across 16 kits of classification, adaptations, biodiversity, and conservation.

Play WildLens →

Veterinary & Animal Science

CreatureCare

Ages 9–12 · Gr 4–7 Level 3

Run an animal hospital — predict the diagnosis, choose the care, watch the animal recover — plus 400 animal-science questions.

Play CreatureCare →

Science / Ecology & Life Science

BiomeForge

Ages 9–12 · Gr 4–7 Level 3

Build a small living world and keep it in balance. Stock an aquarium or terrarium with producers, consumers, and decomposers in the Biome Builder and watch the balance model react; predict the ripple through a food web before a species is added or removed in the Food-Web Lab; and practice ecology across 16 kits. Food webs, energy flow, and ecosystem balance — on-device, no accounts, no ads.

Play BiomeForge →

Science / Marine Biology

DepthQuest

Ages 9–12 · Gr 4–7 Level 2

Dive the ocean’s zones — predict how pressure, light and temperature change with depth, match deep-sea adaptations, and practice 16 marine-science kits.

Play DepthQuest →

Science / Paleontology

FossilForge

Ages 9–12 · Gr 4–7 Level 2

Run a real fossil dig from excavation to identification, read the age of rock layers, order the eras of deep time, build the tree of life, and practice paleontology across 16 kits.

Play FossilForge →

Science / Agricultural Science

FarmQuest

Ages 9–12 · Gr 4–7 Level 3

Tune the soil, water, and season to find what really limits a harvest, then predict which four-season crop rotation keeps a field healthiest before you plant it. Plus 16 kits of agricultural science, from soil and plants to livestock, food safety, and farm economics. On-device, no accounts.

Play FarmQuest →

Science

FieldForge

Ages 9–12 · Gr 4–7 Level 2

The naturalist’s field notebook for ages 9–14: a specimen is in front of you — sort each note into what you OBSERVE (see, count, measure) and what you THINK (a guess about why or what next). It’s the habit every field scientist learns. On-device; nothing leaves your device.

Play FieldForge →

Food Systems, Agriculture & Sustainable Farming

HarvestForge

Ages 10–13 · Gr 5–8 Level 3

Run a farm from seed to shelf — predict how a crop will do before you plant it in the Crop-Rotation Lab, trace a loaf of bread back through every pair of hands that grew and carried it in the Supply-Chain Trace, and learn the science of soil, water, food systems, and food justice across 16 kits. The animated farm and real-weather sim stay in the app; here you build the knowledge.

Play HarvestForge →

Culinary Science

SaffronLab

Ages 9–12 · Gr 4–7 Level 2

Discover the science behind cooking — predict what heat does to food, master the food-safety Core Four, and practice kitchen chemistry.

Play SaffronLab →

Science / Biology

BioForge

Ages 10–12 · Gr 5–7 Level 2

Explore a cell and a body diagram tap by tap, build an ecosystem food web from producer to decomposer, and practice biology from cells to evolution across 16 kits.

Play BioForge →

Science / Genetics

TraitForge

Ages 11–13 · Gr 6–8 Level 4

Step into the genetics lab: build the complementary DNA strand base by base, transcribe DNA into mRNA and read the codon chart, fill a Punnett square to predict offspring, work backwards from an offspring ratio to name the parents, and fix a point mutation like a gene editor — then practice inheritance, mutations, biotech, and evolution across 16 kits. On-device; works with the sound off.

Play TraitForge →

Physical Education, Health & Movement

ActiveForge

Ages 9–13 · Gr 4–8 Level 2

Learn how your body moves and stays healthy — name dance positions, locomotor skills, and the Elements of Dance in the Move Lab, build a weekly fitness plan with the FITT formula in the Plan Lab, and practice PE, exercise science, and health across 16 kits. The camera movement-tracking stays in the app; here you build the knowledge.

Play ActiveForge →

Science / Meteorology

WeatherForge

Ages 9–11 · Gr 4–6 Level 2

Step into the weather lab: read a synoptic panel of pressure, humidity, and fronts to forecast tomorrow, give a percent-chance of rain and see how well-calibrated your confidence is, assemble the conditions that spawn a hurricane or tornado, and learn what every weather instrument measures — then practice meteorology across 16 kits. On-device; works with the sound off.

Play WeatherForge →

Science / Citizen Science

TerraWatch

Ages 9–12 · Gr 4–7 Level 2

Gamified citizen science — classify field observations, read real datasets, and practice 16 science kits.

Play TerraWatch →

Science

TectonicForge

Ages 10–12 · Gr 5–7 Level 2

Explore Earth's engine: tap through the layers from crust to core, name plate boundaries, read a seismograph to locate a quake, predict how a volcano erupts, engineer against hazards, and load a fault until it slips — plus plate tectonics across 16 kits.

Play TectonicForge →

Science / Wilderness Survival & Outdoor Skills

TrailForge

Ages 9–12 · Gr 4–7 Level 2

Wilderness survival — find north by nature, choose the survival priority, build in the right order, and practice 16 outdoor-skills kits.

Play TrailForge →

Astronomy & Space Exploration

StarForge

Ages 9–12 · Gr 4–7 Level 3

Pilot the solar system: tap a planet on the orbit map for real NASA data, take a mission challenge, predict a moon phase before the reveal, and practice astronomy across 16 kits.

Play StarForge →

Astronomy & Astrophysics

CosmosForge

Ages 11–13 · Gr 6–8 Level 4

Watch a star live and die in the Stellar Evolution lab, peer inside a black hole and feel gravity stretch time, climb the Cosmic Distance Ladder, and practice astronomy & astrophysics across 16 kits.

Play CosmosForge →

Science / Physical Science & Experiments

LabSmith

Ages 10–12 · Gr 5–7 Level 3

A hands-on physics lab — predict what happens before the experiment runs: which shot flies farther, which pendulum swings slower, which bulb glows brighter, plus 400 physical-science questions.

Play LabSmith →

Science

ChemQuest

Ages 10–13 · Gr 5–8 Level 3

Run a real chemistry lab in your browser: predict whether a liquid is an acid or a base, then drop the cabbage-juice indicator and watch the color reveal its pH; stack liquids into a density tower to see why oil floats on water — plus matter, atoms, the periodic table, reactions and pH across 16 kits.

Play ChemQuest →

Science / Aerodynamics & Flight Physics

FlightForge

Ages 9–12 · Gr 4–7 Level 3

Fly a wing through a wind tunnel to see lift, drag, and stall for yourself, then predict which paper-plane design flies farthest before you launch it. Plus 16 kits of aerodynamics and flight-physics questions, from the four forces of flight to rockets and drones. On-device, no accounts.

Play FlightForge →

Science · Astronomy (real-sky, naked-eye observation)

HorizonQuest

Ages 10–13 · Gr 5–8 Level 3

The real-sky companion that gets the family OUTSIDE: see tonight’s real Moon phase, pick your part of the world on a map, and learn the naked-eye stars, planets, and asterisms to look for — with five little sky guides. On-device — no location, no camera, no account, no AI.

Play HorizonQuest →

Science

CircuitForge

Ages 11–13 · Gr 6–8 Level 3

Build circuits on a virtual breadboard, watch the current flow, code a grid robot with blocks, and wire logic gates — the engineering behind every electronic device.

Play CircuitForge →

Science / Thermodynamics

HeatForge

Ages 10–13 · Gr 5–8 Level 3

Predict how heat travels by conduction, convection, or radiation, engineer insulation that wins on R-value, and practice thermodynamics across 16 kits.

Play HeatForge →

Science / Acoustics & Waves

WaveForge

Ages 10–13 · Gr 5–8 Level 3

See sound as a living wave on an oscilloscope, tune a string to its resonant note, and practice acoustics and wave physics across 16 kits — all in your browser, no mic needed.

Play WaveForge →

Science

RiverForge

Ages 9–13 · Gr 4–8 Level 3

When it rains on a hillside, where does the water actually go? Not wherever it likes — it obeys one rule: roll to the lowest neighbour, over and over, until you reach a low spot and pool. Trace that and you can find every pond, see the ridge that splits the rain into two rivers, spot the square that floods first, and watch what a levee really does to the water downstream. Predict the flow, then drop your own raindrops on the valley map. Real, tiny, deterministic earth science — no internet. Ages 9–14.

Play RiverForge →

Science / Optics & Light

PrismForge

Ages 11–13 · Gr 6–8 Level 3

Bend, reflect, and split light on a virtual optics bench — set a lens, mirror, or prism and watch a real ray-trace, order the electromagnetic spectrum, and mix colors of light, across 16 optics kits.

Play PrismForge →

Science / Perception & Illusions

IllusionForge

Ages 10–13 · Gr 5–8 Level 3

The science of illusions and magic — predict what a classic optical illusion is really doing then reveal the measurement and the reason your brain is fooled, name the scientific principle behind magic tricks, and practice the science of perception across 16 kits.

Play IllusionForge →

Science

HitchForge

Ages 9–13 · Gr 4–8 Level 3

Which knot won’t choke down when you pull it? Why does a reef knot fail the moment you join a thin rope to a thick one? And why does a trucker’s hitch let a 20 kg pull cinch a line to 60 kg? A knot isn’t a trick — whether it holds is force you can reason about: the right knot for the job, a steady pull versus a gusting one, the geometry of two ropes, and the pulley hidden in a loop of rope. Predict which holds, then load-test the knots yourself. Tiny, deterministic force science — no internet. Ages 9–14.

Play HitchForge →

Science

BackstageQuest

Ages 9–13 · Gr 4–8 Level 3

The jobs behind the glass, ages 9–14: spend a week backstage at the museum. Free a fossil without cracking it, protect a rare loan, keep the butterflies alive, light a fragile quilt so it lasts, run the touch cart. Each job has a real tool — and a real way to get it wrong. On-device.

Play BackstageQuest →

Science

DioramaForge

Ages 11–13 · Gr 6–8 Level 3

Build a biome diorama for ages 9–14: place the plants and animals so the food web actually holds — a producer to catch the sun, prey for every predator, and everything where it really lives — then defend your choices like a curator. On-device; nothing leaves your device.

Play DioramaForge →

Science

MohsForge

Ages 10–13 · Gr 5–8 Level 3

A mineral-identification lab for ages 9–14: an unknown specimen lands on the bench — run the real tests (hardness, streak, luster, heft, magnet, acid, UV, crystal shape) to narrow it down and name it, the way a museum curator does. On-device; nothing leaves your device.

Play MohsForge →

Science / Ecology

EcoSphere

Ages 10–12 · Gr 5–7 Level 3

Explore Earth as a living web of connected parts. Pull one thread in the Ecosystem Lab — remove the otters, bring back the wolves — and watch the trophic cascade ripple up and down the food chain. Then predict how a real conservation project turns a broken ecosystem around before the model reveals it, and practice ecosystems, energy flow, biomes, and conservation across 16 kits. Hope-forward and on-device; works with the sound off.

Play EcoSphere →

Science

MicrobeLab

Ages 11–13 · Gr 6–8 Level 3

Match antibodies to the microbes they fit, put the immune response in order, and grow a balanced microbiome in the gut, mouth, skin, or soil — plus microbiology, immunity, and microbiome kits. Calm and friendly: most microbes are helpers.

Play MicrobeLab →

Science / Clinical & Health Science

MedicQuest

Ages 10–12 · Gr 5–7 Level 3

Run a friendly clinic: read a patient’s symptoms and vital signs to reason out what’s going on, explore the body system by system, and trace how an outbreak spreads before you choose how to stop it. Plus 16 kits of medical-science questions — body systems, first aid, diagnosis, and public health. On-device, no accounts.

Play MedicQuest →

Science / Climate

ClimateQuest

Ages 10–13 · Gr 5–8 Level 3

Slide the CO₂ level and watch a real (simplified) climate model respond — greenhouse forcing, warming, sea level, and sea ice. Predict the warming before the model reveals it, read climate datasets, build the four feedback loops that drive Earth's climate, and practice the carbon cycle, greenhouse effect, ocean systems, and climate solutions across 16 kits. Hope-forward and on-device; works with the sound off.

Play ClimateQuest →

Science

NexusForge

Ages 9–12 · Gr 4–7 Level 3

Systems thinking — connect ecosystems, cities and economies, then predict how a nudge cascades. Spot reinforcing vs balancing feedback loops and watch stocks fill, drain, and snowball, all predict-observe-explain.

Play NexusForge →

Science

MachineForge

Ages 9–12 · Gr 4–7 Level 2

Build with the six simple machines, compute mechanical advantage in the lab, and predict how gear trains trade speed for torque — the engineering behind every lever, pulley and gear.

Play MachineForge →

Science

PowerForge

Ages 11–13 · Gr 6–8 Level 3

Build power plants, balance an electrical grid against real demand, and trace energy through every conversion — the science and engineering behind the power that runs everything.

Play PowerForge →

Ages 15–18 · Grades 9–12

Life Science

OutbreakForge

Ages 15–18 · Gr 9–12 Level 4

Epidemiology you can run, for ages 15–18. Pick a synthetic outbreak, predict what happens, then a deterministic SIR/SEIR model computes it — the curve, R₀, the herd-immunity threshold. Then you decide: vaccinate, reduce contact, and weigh cases prevented against the cost of restriction. No made-up people are harmed and there’s no single right answer. On-device, synthetic populations only.

Play OutbreakForge →

Life Science

ShiftForge

Ages 15–18 · Gr 9–12 Level 4

The science of your sleep, for ages 15–18. Pick a schedule and the two-process model shows your alertness hour by hour — when you’ll be sharp, when you’ll crash — plus your week’s sleep debt. Then test a claim: does a later school start or a screen-free bedtime really help? Sleep as a science topic, not a tracker: nothing is recorded, and it’s not medical advice.

Play ShiftForge →

Science

QubitForge

Ages 15–18 · Gr 9–12 Level 4

A qubit is just two numbers. A gate rotates them. Measurement squares them. That is the whole of quantum — no mysticism, exact arithmetic. Start in |0⟩, apply a gate, and predict the odds: 100%? a 50/50 coin? Watch two Hadamards cancel back to certainty (interference), then entangle two qubits into a Bell pair that always agree. QubitForge enumerates the exact amplitudes on your device. Ages 15–18.

Play QubitForge →

Science

DriftForge

Ages 15–18 · Gr 9–12 Level 4

Selection has a direction; drift is pure luck — and in a small population, luck wins. DriftForge runs evolution on synthetic beetles: predict an allele’s frequency after a generation of selection, drift, migration or a bottleneck, then reveal the maths — and run 24 generations yourself to watch selection trace a smooth curve while drift wanders and a crash loses an allele by chance. Ages 15–18.

Play DriftForge →

Science

DomeForge

Ages 15–18 · Gr 9–12 Level 4

Author a planetarium show, ages 15–18: choose a place and a month and the dome stages the real evening sky, then write a five-beat show about the stars, planets, and constellations that are actually up that night. On-device (the fulldome projection lives in the app).

Play DomeForge →

Scientific Method & Evaluation

BenchForge

Ages 15–18 · Gr 9–12 Level 5

Design the test, not just take it: spot leakage, find the hard cases, and see how the metric picks the winner. How to trust a number. For teens.

Play BenchForge →

HS Physics

ForceForge

Ages 15–18 · Gr 9–12 Level 5

Predict the physics before it happens — final velocity, momentum, energy, orbits — then a real engine computes it. HS mechanics & more. For teens.

Play ForceForge →

Science

HelixQuest

Ages 15–18 · Gr 9–12 Level 5

Predict how the alleles will sort, then a real Punnett-square engine computes the cross and proves you right. Genetics, cells, evolution, ecology — for teens.

Play HelixQuest →

Scientific Method

InquiryForge

Ages 15–18 · Gr 9–12 Level 5

Judge real experiments — read a study, predict whether it holds up, then spot the confound or the noise. For teens.

Play InquiryForge →

Engineering Design

ProtoForge

Ages 15–18 · Gr 9–12 Level 5

Design under constraints — read a real engineering challenge, predict the best trade-off, then check the numbers. For teens.

Play ProtoForge →

HS Chemistry

ReactQuest

Ages 15–18 · Gr 9–12 Level 5

Predict what the reaction does — moles, molarity, pH, gas volumes — then a real engine computes it. HS chemistry, no lab coat required. For teens.

Play ReactQuest →

Science · Physics of Driving (stopping distance & hazard perception)

RoadForge

Ages 15–18 · Gr 9–12 Level 5

Learn to drive with the physics underneath it: watch stopping distance grow with the square of your speed, feel the 3-second following rule as time, read a wet road, and train hazard perception on real developing scenes. Understanding & practice — not a substitute for state driver ed. Ages 15–18. On-device, no ads, no account.

Play RoadForge →

Structural Biology & Biochemistry

ShapeForge

Ages 15–18 · Gr 9–12 Level 5

Shape follows sequence: predict what a protein segment folds into, what buries in the core, and how one changed letter (sickle-cell) reshapes it. The reasoning behind the AlphaFold era. For teens.

Play ShapeForge →

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