← Play · Browse by topic

English & Language Arts

75 apps to play — grouped by age.

Ages 3–5 · Pre-K & K

English & Language Arts

VowelTots

Ages 3–5 · Gr K–K Level 1

Meet the five Vowel Sisters — for ages 3–5. Press to hear a little word, then tap the sister whose sound you hear in the middle: cat is Ava, dog is Ollie. Then watch Magnet-E work her magic — cap becomes cape, and the sister sings her name! Every word is one you can sound out. No reading needed, no score, no rush. On-device; nothing leaves your device.

Play VowelTots →

English / Language Arts

TileTots

Ages 3–5 · Gr K–K Level 1

A first spelling game for ages 3–5: see a picture, hear the word, and build it by tapping letter tiles into the slots. The word is shown to trace, letter by letter. On-device; nothing leaves your device.

Play TileTots →

English / Language Arts

CrossTots

Ages 3–5 · Gr K–K Level 1

A first crossing game for ages 3–5: two picture-words meet, and one letter finishes both. Hear the words, look at the pictures, and tap the letter that belongs to both — the very first idea behind crosswords. On-device; nothing leaves your device.

Play CrossTots →

English & Language Arts

ChatterPals

Ages 3–5 · Gr K–K Level 1

Find your words with the ChatterPals — name what you see, sort words into groups, add describing words, and tell a little story. Talking games for the very youngest, with a grown-up to play along.

Play ChatterPals →

Storytime & Early Reading

LanternTales

Ages 3–5 · Gr K–K Level 1

A cozy bedtime story you help tell — for ages 3–5. Tap the lantern and listen: a sleepy star, a firefly flying home, the Moon making a blanket. At each turn YOU choose what happens next with a big picture button — no reading needed, the story reads itself aloud. Every path ends softly at "the end." No score, no rush, no autoplay. On-device; nothing leaves your device.

Play LanternTales →

English & Language Arts · Dialogic Reading (read a real book together)

LapTots

Ages 3–5 · Gr K–K Level 1

The anti-screen screen app: as you read a real picture book in your child’s lap, LapTots shows YOU one gentle question per page — the kind that grows talkers and readers. Your child never touches or sees the phone. No mic, no camera, no data. Ages 3–5 (a grown-up-and-child activity).

Play LapTots →

English & Language Arts

LetterLoops

Ages 3–5 · Gr K–K Level 1

Make the letters with Squiggle the snail — tap the dots in order to form letters and numbers, the strokes that grow a reading brain, for the youngest writers.

Play LetterLoops →

English & Language Arts

LetterTots

Ages 3–5 · Gr K–K Level 1

Letters, sounds, and the magic of print with Kea — for the very littlest learners.

Play LetterTots →

English & Language Arts

RhymeReef

Ages 3–5 · Gr K–K Level 1

Play with sounds under the sea with the RhymeReef pals — hear rhymes, clap the beats in a word, catch the first sound, and spot the odd one out. Listening games for the very youngest. Audio-first, no way to lose.

Play RhymeReef →

Early Reading, Number & Shape Readiness (learn by teaching)

ShowTots

Ages 3–5 · Gr K–K Level 1

You be Dodo — the little bird who’s still learning — and let your child be the teacher. Dodo miscounts, flips a letter, or picks the wrong sound; your child catches it and shows Dodo the right way with real things in the room. No screens for the child, no score, no fail — just "no, like THIS!" Teaching someone else is one of the best ways to learn.

Play ShowTots →

Early Reading Readiness & Number Sense

SnapTots

Ages 3–5 · Gr K–K Level 1

Do a page with a crayon, then check it together — Blink the firefly lights up when you find the answer. Count the apples, find the first sound, match the letter. A grown-up can print a page too. On-device: no photo is ever taken, saved, or sent — the web checks your taps, and the app checks your paper right on the device.

Play SnapTots →

English & Language Arts / first sounds (phonological awareness)

SoundTots

Ages 3–5 · Gr K–K Level 1

The first board game whose word is a SOUND, not a spelling. Mumble the mole says a sound — “mmm” — and you tap a picture that starts with it to drop a stone. Make a path across and Mumble tunnels through: everyone wins! Every picture speaks its name. No reading, no way to lose, no accounts, no ads.

Play SoundTots →

English & Language Arts

StoryPals

Ages 3–5 · Gr K–K Level 1

Listen, put the story together, then tell it back in your own voice — story-sense with Webb the spider and friends, all spoken, for ages 3–5.

Play StoryPals →

Early Learning · Daily Reading-Readiness Pack

TableTots

Ages 3–5 · Gr K–K Level 1

A five-minute kitchen-table pack for you and your little one — print the week, flip one page each morning with Bun the hedgehog, play a two-minute game, read a line aloud, and let your child teach Bun. A calm weekly cadence you pop on your own calendar — TableTots never sends a reminder. On-device: no mic, no camera, no data — the pack is made right here.

Play TableTots →

English & Language Arts

TinyLetters

Ages 5–7 · Gr K–2 Level 1

Take your first steps into reading with Pip Jr — letter sounds, sounding out words, sight words, tracing, and building tiny stories, made for the youngest learners.

Play TinyLetters →

Ages 6–8 · Grades 1–3

English & Language Arts

ChainPals

Ages 6–8 · Gr 1–3 Level 1

Change one sound to make a new word — sounding-out practice for ages 6–8. Turn cat into cot into cog into dog, one little sound at a time, while Snuffle the mole tunnels along your word chain. Every word is one you can sound out. No memorising, no score, no rush. On-device; nothing leaves your device.

Play ChainPals →

English & Language Arts

HeartPals

Ages 6–8 · Gr 1–3 Level 1

Meet the tricky little words, for ages 6–8. Some words — said, to, he — have ONE part that makes a surprise sound; the rest you can sound out. HeartPals shows you the word, lets you hear it, and asks you to mark the surprise part — then tells you the friendly reason why. No memorising whole shapes, no score, no rush. On-device; nothing leaves your device.

Play HeartPals →

English & Language Arts

DecodePals

Ages 6–8 · Gr 1–3 Level 1

Learn, blend, read, and TEACH — sounding-out practice for ages 6–8. Meet a few sounds, blend a word, read a little sentence made only of sounds you know, then teach a reading pup how one word works. Teaching it is how you remember it. No memorising, no score, no rush. On-device; nothing leaves your device.

Play DecodePals →

English & Language Arts · a first keep-a-note notebook (early writing, speak-to-write, read-back)

JotPals

Ages 6–8 · Gr 1–3 Level 1

A little notebook for ages 6–8: write a short note — or tap 🎤 to say it — then keep it on your shelf and read it back. No score, no streak. On-device; nothing leaves your device.

Play JotPals →

English / Language Arts

CluePals

Ages 6–8 · Gr 1–3 Level 1

A clue game for ages 6–8: three picture clues point to one mystery word. Hear the clues, look at the pictures, and tap the word they all point to — figuring out a word from what it means. On-device; nothing leaves your device.

Play CluePals →

English / Language Arts

CrossPals

Ages 6–8 · Gr 1–3 Level 2

A first crossword-tile game for ages 6–8: two picture-words cross, some squares are blank, and you place letter tiles to finish both words. Hear the words, look at the pictures, and build the crossword. On-device; nothing leaves your device.

Play CrossPals →

English / Language Arts

BeePals

Ages 6–8 · Gr 1–3 Level 1

A friendly spelling bee for ages 6–8: hear a word, see its picture, and spell it by tapping the letters in order. Three helper buttons let you hear it again, hear what it means, or hear it in a sentence — the way a real spelling bee works. On-device; nothing leaves your device.

Play BeePals →

English / Language Arts

PilePals

Ages 6–8 · Gr 1–3 Level 2

A word-pile game for ages 6–8: you get a little pile of letters and make as many words as you can. Tap the letters to build a word — when it’s a real word, its picture pops up. Find them all! On-device; nothing leaves your device.

Play PilePals →

English & Language Arts

TaleTrail

Ages 5–8 · Gr K–3 Level 1

Make your own picture-book with Page — put a story in order, build a friend, and tell your tale out loud.

Play TaleTrail →

English & Language Arts / decoding × spatial reasoning

FlipPals

Ages 6–8 · Gr 1–3 Level 1

The first word game where your friend can take a letter back! Tap a cell to claim it — and if you flank a real word (your ends, their middle), the middle flips to you and the picture pops up: CAT! The vowel sits in the middle of every word, so it is the risky one to leave open. Read, flip, and make the most words. On-device, no accounts, no ads.

Play FlipPals →

English & Language Arts

GalleryPals

Ages 6–8 · Gr 1–3 Level 1

Make your own museum, ages 6–8: pick things that matter to you, write a label for each (what it is, where it came from, why it matters), arrange your shelf, and give a tour to a visitor who asks great questions. On-device.

Play GalleryPals →

Reading & Math Readiness — comfortable start & how-school-teaches-it

MapPals

Ages 6–8 · Gr 1–3 Level 1

Find a comfy place to start — a few quick games with Cardi the cardinal, no test and no score, that end with a friendly "here’s where we start" kit. Then, for grown-ups: how school teaches reading and math NOW (blending, number bonds, magic-e) so you can help without saying "that’s not how I learned it." On-device: no accounts, no grades, nothing sent.

Play MapPals →

English & Language Arts

ReadPals

Ages 6–8 · Gr 1–3 Level 1

Sound out first words to a whole page with Blip the frog — blend, digraphs, magic-e, and decodable readers for grade 1–2.

Play ReadPals →

English & Language Arts

ShelfPals

Age 6 · Gr 1 Level 1

A leveled reading library for ages 6–8 — read up from Sprout (sound-it-out) to Grower (little stories) to Reader (bigger stories), with read-to-me and tap-a-word. Earn a Reading Passport stamp for every book you finish AND tell back — never for minutes on a clock. The next shelf opens when you are ready. On-device; nothing leaves your device.

Play ShelfPals →

English & Language Arts

SoundTales

Ages 6–8 · Gr 1–3 Level 1

Climb the sound ladder — a decodable chapter-book series where every spelling pattern is a character who does its trick in every story (the Twins, the Digraph Duo, Silent Ellie, Bossy R, the Vowel-Team Captain). Read one rung at a time, tap any word to hear it, and teach the pattern to Dodo. Structured-literacy decodable reading for ages 6–8.

Play SoundTales →

Daily Math & Reading Practice (paper packet)

PacketPals

Ages 6–8 · Gr 1–3 Level 2

A short daily practice packet — a little math and reading each day, done on paper, checked together with Sumi the squirrel. Mastery before you move on, and a Friday note from Stamp the tortoise about what you WORKED ON — never how fast, never a score. Kumon’s daily sheet at $0, with none of the anxiety. On-device: no photo is ever taken, saved, or sent.

Play PacketPals →

English Language Arts · Reading Fluency (read aloud with a listener)

PagePals

Ages 6–8 · Gr 1–3 Level 2

Read a story aloud while a grown-up listens and taps any tricky word — no microphone, ever. See your words-per-minute and watch your reading grow smoother every time you read it again. With Patience the heron, who coaches the grown-up. On-device, no mic, no account, no AI.

Play PagePals →

Reading · Procedural Text

RulebookPals

Ages 6–7 · Gr 1–2 Level 2

Read a real one-page rulebook, then prove you understood it — catch the sneaky rule-mistakes when a friend plays, and write the rule card yourself. Big buttons, read-aloud, gentle checking, for grades 1–2. On-device; nothing leaves your device.

Play RulebookPals →

English Language Arts · Writing (real letters by post)

StampPals

Ages 6–8 · Gr 1–3 Level 2

Write a REAL letter to a grandparent or a pen-friend — the friendly template shows you the four parts (a greeting, your news, a question, a warm closing), you print it and pop it in a postbox, and the reply comes back by mail. No addresses in the app, ever. On-device, no account, no AI.

Play StampPals →

English & Language Arts

ReadRise

Age 8 · Gr 3 Level 2

Rise into reading with Sonny — chunk long words into beats, build words from their parts, and read for meaning. Structured Literacy, never guess-from-the-picture. Everything read aloud. Made for grade 3.

Play ReadRise →

English & Language Arts

WriteRise

Age 8 · Gr 3 Level 2

Rise into writing with Quill — plan before you write with SRSD organizers (POW · TREE · WWW · TIDE), then write it out in a workshop we never grade. Everything read aloud. Made for grade 3.

Play WriteRise →

Ages 9–14 · Grades 4–8

English & Language Arts

DecodeForge

Ages 9–13 · Gr 4–8 Level 1

Crack the code of hard words — map sounds to spelling tiles, chip long words into syllables, snap prefixes, roots, and suffixes together, and read it smooth. Structured-literacy decoding for readers ages 9–14 who need it, across 16 kits.

Play DecodeForge →

ELA / Spelling & Word Study

QuillSpell

Ages 9–11 · Gr 4–6 Level 1

Build words from their prefix, root and suffix in Word Forge — then see the word sum, what each part means, and other words that share the root — spell from meanings in the Spell-It Drill, and practice spelling, homophones, roots and etymology across 16 kits. On-device, no accounts, nothing leaves the device.

Play QuillSpell →

English & Language Arts

WordForge

Ages 9–11 · Gr 4–6 Level 2

A word-puzzle arcade — crack crossword clues, climb word ladders one letter at a time, and rearrange anagram trays, all on a vocabulary, morphology, and etymology curriculum across 16 kits.

Play WordForge →

English / Language Arts

GrammarForge

Ages 9–12 · Gr 4–7 Level 2

Five hands-on skills — punctuation, clauses, style, grammar crimes, parts of speech — plus 16 kits.

Play GrammarForge →

English / Language Arts

ReadQuest

Ages 9–11 · Gr 4–6 Level 1

Read short passages and answer comprehension questions, with six reading guides who hint when you get stuck.

Play ReadQuest →

English & Language Arts · voice-first idea capture and drafting (brainstorm → reorder → shape a draft; writing process)

RambleForge

Ages 9–13 · Gr 4–8 Level 2

Get every idea out first, then shape it. Capture ideas fast — type or tap 🎤 to speak — then reorder, star the keepers, and drop the rest into a draft you keep. No score, no streak. On-device.

Play RambleForge →

English & Language Arts

TaleForge

Ages 9–13 · Gr 4–8 Level 4

Practice the craft of storytelling — build a story arc with Story Architect, keep an invented world believable in World Keystone, and give every character a distinct voice in Voice Lab, across 16 narrative-craft kits. For young writers ages 9–14.

Play TaleForge →

Creative Writing

CharacterForge

Ages 10–12 · Gr 5–7 Level 3

Build the people who could be in stories. Practice show-don't-tell — turn a flat feeling word into a detail a reader can see — plus traits, wants, flaws, voice and character arcs. Ages 9–14.

Play CharacterForge →

ELA / Writing craft

DialogueQuest

Ages 10–13 · Gr 5–8 Level 3

Hear each character’s voice, catch what’s NOT being said, punctuate speech the right way, and weigh what every branch of a conversation costs — dialogue-writing craft across 16 kits.

Play DialogueQuest →

English / Language Arts — creative writing

LoreQuest

Ages 10–13 · Gr 5–8 Level 4

Build branching stories with a live structure meter, sharpen your craft, and explore 16 world-mythology kits.

Play LoreQuest →

ELA / Poetry craft

HaikuQuest

Ages 9–12 · Gr 4–7 Level 2

Write haiku, tanka, cinquain and limericks with a live syllable meter, meet the four craft friends who each teach one poetry skill, and practice counting, forms, season-words and trimming — poetry craft you compose on the page.

Play HaikuQuest →

English / Language Arts

FigureForge

Ages 11–13 · Gr 6–8 Level 3

Become a Figure Detective — find the metaphor, simile, or idiom hidden in a passage and name it — then practice all 13 devices across 16 kits.

Play FigureForge →

English / Language Arts

MythForge

Ages 10–12 · Gr 5–7 Level 2

Battle the creatures of myth with your knowledge, explore the family tree of the gods, and learn Greek, Norse, Egyptian & world mythology across 16 kits.

Play MythForge →

English / Language Arts

JestForge

Ages 10–13 · Gr 5–8 Level 3

Write jokes with a live structure meter, spot the punchline that lands, and practice comedy-writing craft across 16 kits.

Play JestForge →

English / Language Arts — Data Journalism

InkQuest

Ages 9–13 · Gr 4–8 Level 4

Be a junior investigative journalist: read the data behind a story, pick the headline the numbers actually support, spot the misleading framing, and link every claim to the evidence that backs it up.

Play InkQuest →

English & Language Arts / Speaking & Listening

SpeakForge

Ages 9–12 · Gr 4–7 Level 3

Assemble a talk from its parts — hook, point, evidence, close — and watch a live meter show how strong its structure is, then sharpen your listening by picking the best follow-up question or paraphrase. Plus 16 kits of speaking and listening questions, from voice projection to formal debate. On-device, no accounts, no microphone.

Play SpeakForge →

English Language Arts — oral storytelling craft

VoiceTale

Ages 9–12 · Gr 4–7 Level 3

Oral-storytelling craft — 16 kits, build the 5-beat arc (hook·setup·rising·turn·close), and coach the delivery of a told tale.

Play VoiceTale →

World Languages / Linguistics

LinguaQuest

Ages 10–12 · Gr 5–7 Level 4

Be a language detective: step into scenes around the world and pick the right thing to say, spot true cognates from sneaky “false friends,” and explore how the world’s languages are related — families, writing systems, and words that travel. Plus 16 kits of comparative-linguistics questions. On-device, no accounts.

Play LinguaQuest →

English & Language Arts

MorphQuest

Ages 9–13 · Gr 4–8 Level 3

Fuse Greek + Latin word-parts to spawn Morpheme Monsters — chrono + phage births a time-eater. Master the roots, prefixes & suffixes that unlock thousands of words, then decode a word you have never seen. 16 morphology & etymology missions.

Play MorphQuest →

English & Language Arts

EditQuest

Ages 9–13 · Gr 4–8 Level 3

You are the teacher now — grade a confident-but-wrong robot, mark ✓/✗, and write the fix. 16 editing & proofreading missions: punctuation, agreement, spelling-in-context, and sentence clarity.

Play EditQuest →

English & Language Arts · reading & summarizing — write a summary of a passage, then see what your summary dropped (summary-loss literacy: the number, the caveat, the cause, the who, the contrast)

GistForge

Ages 9–13 · Gr 4–8 Level 2

Read a short passage, write a summary, and Tote — a friendly novice who reads only your card — holds only the ideas your words carried. What Tote cannot hold is what your summary dropped, and the five losses show it: the number, the caveat, the cause, the who, and the contrast. Then rescue a loss and check again. On this device, no account, no feed, no real brands. Just you, an idea, and how much of it your summary really keeps.

Play GistForge →

English & Language Arts

BuddyQuest

Ages 9–13 · Gr 4–8 Level 2

Become a reading coach — for ages 9–14. Poco, a younger reader, gets a little stuck on a word, and YOU pick the best way to help: say the sound, model the blend, tap it out, or cheer the strategy. Coaching a reader is one of the best ways to lock the sounds in for yourself. Print a session card and run it with a younger buddy. No score, no rush; on-device, nothing leaves your device.

Play BuddyQuest →

English / Language Arts

LexiTales

Ages 9–13 · Gr 4–8 Level 3

A word-tile board game for ages 9–14: place letter tiles on the board to build interlocking words and score — premium squares reward smart placement, and a friendly, level-pickable bot plays a real game with you. Pass-and-play with a friend, or take the solo best-word puzzle. On-device; nothing leaves your device.

Play LexiTales →

English / Language Arts

HintForge

Ages 9–13 · Gr 4–8 Level 3

A word-connection game for ages 9–14: nine words hide three groups that share a meaning — find them. The twist: you can only play a word once you've shown you know what it means (the Meaning Rule). Trains vocabulary by meaning, not by spelling. On-device; nothing leaves your device.

Play HintForge →

English & Language Arts / vocabulary × spatial strategy

SpanForge

Ages 9–13 · Gr 4–8 Level 3

Spell a path, span the board. On a honeycomb of letter tiles, trace a real word along touching tiles — every tile you cross becomes yours, and its meaning pops up. First to connect your two sides with your tiles wins. The child who knows RIVET and TRIVET has more paths! When the words run low the game turns into pure Hex — a lesson about resources. On-device, no accounts, no ads.

Play SpanForge →

English & Language Arts

LensQuest

Ages 9–13 · Gr 4–8 Level 3

A window was left open, a coat went missing, a crash rang out — and four kids each tell you what happened. Nobody’s lying, but they were standing in different places, so their stories don’t all match. Which two agree? Which two can’t both be true? Who’s claiming something they couldn’t possibly have seen? Read across all four, drop the guesses, keep what the real witnesses agree on — and write the fifth account: what actually happened. A tiny, deterministic point-of-view engine, no internet. Ages 9–14.

Play LensQuest →

English & Language Arts

CircleQuest

Ages 9–13 · Gr 4–8 Level 3

Five readers, one passage, five jobs. Someone names the main event, someone links it to the world, someone asks a question the text can answer, someone pins the hard word, someone pictures the vivid moment. Nobody reads the whole thing alone — the full understanding is what you get when you put the slices together. Spot the claim that overreaches (sounds like a reading but invents a detail), and see why one vivid image, read by itself, can point the wrong way. A tiny, deterministic literature-circle engine, no internet. Ages 9–14.

Play CircleQuest →

Ages 15–18 · Grades 9–12

English & Language Arts · concise writing — crafting a five-to-seven-word tagline (word economy, the reader-at-a-glance test)

TagLineForge

Ages 15–18 · Gr 9–12 Level 3

Say what you made in five to seven words — the length a stranger reads at a glance. Write candidates, get a live length coach, pick the one. On-device; nothing leaves your device.

Play TagLineForge →

English & Language Arts · critical reading — audit a summary against its source: faithful vs. stretched (a dropped caveat → overclaim) vs. invented (a fabricated claim). Source-fidelity / overclaim & fabrication detection.

FidelityForge

Ages 15–18 · Gr 9–12 Level 4

Read a short source passage, then audit three summaries of it — one is faithful, one is stretched (it drops the source’s caveat and overstates it), and one is invented (it makes a claim the source never made). Sort them, then see the tell: how each overclaim and fabrication gives itself away against the source. On this device, no account, no feed, no real brands. The skill a good reader keeps for life: telling a faithful summary from one that only feels right.

Play FidelityForge →

English & Language Arts

ClauseDojo

Ages 15–18 · Gr 9–12 Level 5

You sign more contracts than you think — a phone plan, an app’s terms, a first lease — and almost nobody reads them. A contract is just a list of clauses, and reading one is a skill: for each clause, who does it favour, and what does it let the other party do? Spot the auto-renewal that keeps charging you, the arbitration line that gives up your day in court, the fee that locks you in — and the fair clauses that don’t. Predict the reading, then mark up a whole contract. Real close-reading, no internet. Ages 15–18.

Play ClauseDojo →

English & Language Arts

TranslateDojo

Ages 15–18 · Gr 9–12 Level 5

A German saying about a train station really means "it’s all Greek to me." Spanish "embarazada" means pregnant, not embarrassed. Vietnamese uses four different words for "I" that English flattens into one. Translation is never a swap of equal words — every rendering trades something away. Predict what a word-for-word version breaks, reveal the faithful one, then translate it back and measure the drift. Every phrase is human-authored — no machine translation. A tiny, deterministic translation-loss engine, no internet. Ages 15–18.

Play TranslateDojo →

English & Language Arts

DocentForge

Ages 15–18 · Gr 9–12 Level 4

Become a museum educator, ages 15–18: build a three-minute object talk (hook · look closely · the story · the question) for any object, then score it against your own rubric — the app never grades your speech, you do. Assemble a volunteer-application portfolio. On-device.

Play DocentForge →

English / Language Arts

CognateForge

Ages 15–18 · Gr 9–12 Level 5

A comparative-linguistics word game for ages 15–18: nine words from seven languages hide three families of cousins that descend from one ancient root (like NIGHT · NOCHE · NUIT). Trace the root, meet the false friends. The twist: you can only group a word once you've shown you know what it means (the Meaning Rule). On-device; nothing leaves your device.

Play CognateForge →

English / Language Arts

LexForge

Ages 15–18 · Gr 9–12 Level 5

A lexicography game for ages 15–18: a word is on trial. Weigh the evidence, then rule — is it in the dictionary, disputed, or not a word at all? Discover how dictionaries really decide (usage, not authority, makes a word), and why some real words look invented and some invented ones look real. On-device; nothing leaves your device.

Play LexForge →

English / Language Arts

CorpusForge

Ages 15–18 · Gr 9–12 Level 5

A corpus-linguistics word game for ages 15–18: you set the tile bag. Sort each language’s letters, graphemes, and words by how often they really appear — the rare ones are worth the most — and discover Zipf’s law, why a tile isn’t a byte (Vietnamese NG is one unit), and why every language needs its own bag. The bag you build is the real data our word games run on. On-device; nothing leaves your device.

Play CorpusForge →

English & Language Arts

EssayForge

Ages 15–18 · Gr 9–12 Level 5

The essay coach that can’t write your essay. Plan a thesis and paragraph claims, draft in your own words with a Socratic coach that only asks questions, and save drafts to build a tamper-evident process receipt that shows the work is yours. On-device, nothing uploaded — never a grader, never an AI detector.

Play EssayForge →

World Languages / Linguistics

GlossForge

Ages 15–18 · Gr 9–12 Level 5

Decipher a made-up language from a few glossed sentences — infer the rule, then use it. For teens.

Play GlossForge →

English & Language Arts

ProseForge

Ages 15–18 · Gr 9–12 Level 5

Predict the rhetorical move — ethos, pathos, or logos — then a close-reading engine reveals the annotated argument and lets you revise. Rhetoric, tone, theme & argument for teens.

Play ProseForge →

English & Language Arts

VivaQuest

Ages 15–18 · Gr 9–12 Level 5

Practice defending your work out loud. Enter your topic and key points; VivaQuest builds a question bank from YOUR own words at three depths — recall, explain, defend — and a partner asks them aloud while you answer and self-score. No microphone, no AI, nothing leaves your device.

Play VivaQuest →

← All topics · Back to Play