Spark & Anvil Privacy

Privacy & how it works

SafetyForge on the web is built the same way as our iOS apps: private by design. It is a safe place to practice staying safe.

Your work stays on this device

Your progress — best scores and XP — is stored only in this browser (on-device storage). It is never sent anywhere. Clear your browser data and it's gone; nobody else can see it.

No accounts, no ads, no tracking

There is no sign-up and no login. There are no ads and no in-app purchases. There are no third-party trackers. Nothing is fetched from the live web — every scenario and message ships with the app.

Everything is made-up — a safe place to practice

Every email, text, pop-up, and scenario in the missions is invented. We never use real people, real companies, or real accounts. SafetyForge teaches you to notice red flags and make safe choices — and a wrong guess just teaches you what to watch for. Mistakes here are how you learn.

Built for ages 9–14

The 400 questions come straight from the SafetyForge iOS app and are aligned to the ISTE Digital Citizen standard and the Common Sense K-12 Digital Citizenship curriculum, plus everyday personal-safety topics. A hint appears only after a first try — you think it through first. Cyberbullying is handled with care: nobody is shamed, and support resources are always one tap away below.

If something online — or in real life — ever makes you feel scared or overwhelmed, it's okay to step away and talk to a grown-up you trust. Spark & Anvil is a non-profit, 501(c)(3) pending. Apps stay free forever. This page is a plain-language summary, not legal advice.

Full parent guide Site privacy policy

Where this idea comes from· Roozenbeek & van der Linden 2019

Practising the trick before it is played on you

The researchers Jon Roozenbeek and Sander van der Linden worked with the Dutch media group DROG on Bad News, a game where you play someone spreading fake news and learn six tricks: polarising, stirring emotions, conspiracy theories, trolling, deflecting blame and impersonating. About 15,000 players took a quiz before and after; afterwards they rated tweets using those tricks as less reliable.

One thing to hold: The idea of a "prebunk": seeing a weak dose of the trick first, so you know it when it comes for real.

Why it matters: Learning how a trick works is a better defence than being told what to believe.

What we don’t know: The first study had no control group and its players chose to join. A 2020 study with a control group found the same kind of effect.

Sources: J. Roozenbeek & S. van der Linden, "Fake news game confers psychological resistance against online misinformation", Palgrave Communications 5:65 (2019) · M. Basol, J. Roozenbeek & S. van der Linden, Journal of Cognition (2020)