Academics
KeeperDojo
Keep a twenty-minute adventure for three to five younger children. Your phone is the keeper's screen: what to read aloud, what to do, the puzzle, three nudges and the answer behind a tap. The children get jobs (Mapper, Counter, Reader, Asker) and win together. On-device, and your time can count as volunteer hours. Ages 15–18.
▶ Play it nowBuilt for sittings of about 25 minutes on the screen. That is our design budget, not a measurement.
#2a1f45 What's inside
Learning goal
Keep a twenty-minute adventure for three to five younger children. Your phone is the keeper's screen: what to read aloud, what to do, the puzzle, three nudges and the answer behind a tap. The children get jobs (Mapper, Counter, Reader, Asker) and win together. On-device, and your time can count as volunteer hours. Ages 15–18.
How KeeperDojo handles your kid's data
- ✅ All progress, settings, and AI-generated content stays on the device
- ✅ No analytics, no tracking, no third-party SDKs
- ✅ Free — no ads, no in-app purchases
- ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
- ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages