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KeeperDojo

Keep a twenty-minute adventure for three to five younger children. Your phone is the keeper's screen: what to read aloud, what to do, the puzzle, three nudges and the answer behind a tap. The children get jobs (Mapper, Counter, Reader, Asker) and win together. On-device, and your time can count as volunteer hours. Ages 15–18.

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Built for sittings of about 25 minutes on the screen. That is our design budget, not a measurement.

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Live CASEL: Relationship skills — leadership and cooperation CASEL: Responsible decision-making — keeping a group safe and included Hero color: #2a1f45
Engagement:

What's inside

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Learning goal

Keep a twenty-minute adventure for three to five younger children. Your phone is the keeper's screen: what to read aloud, what to do, the puzzle, three nudges and the answer behind a tap. The children get jobs (Mapper, Counter, Reader, Asker) and win together. On-device, and your time can count as volunteer hours. Ages 15–18.

How KeeperDojo handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

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