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Economics & Money

15 apps to play — grouped by age.

Ages 3–5 · Pre-K & K

Ages 6–8 · Grades 1–3

Ages 9–14 · Grades 4–8

Social Studies — Geography

MapForge

Ages 10–12 · Gr 5–7 Level 3

Build worlds that obey real geography — predict which mountain slope becomes a desert, where a river flows downhill, and which biome a climate grows; see why a Mercator map fools your eyes; and practice geography, ecology, and economics across 16 kits. On-device, no accounts.

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Social Studies

EraForge

Ages 9–13 · Gr 4–8 Level 4

Read history through what people wore and made. Date an era from a silhouette, trace a dye back to the plant that made it, decode what a woven pattern MEANT, follow a fabric down a trade route — then read a real portrait as evidence. 16 material-culture history & geography missions, respectful and source-first.

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Civics & Social Studies

CivicForge

Ages 11–13 · Gr 6–8 Level 3

Run your town council — deliberate and vote on petitions, balance the budget, and learn how government works across 16 civics kits.

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Social Studies / Economics

MarketQuest

Ages 10–13 · Gr 5–8 Level 3

Set a price and watch supply, demand, and equilibrium respond; run market experiments to predict how events move prices; and practice economics, money, and business across 16 kits.

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Consumer Economics & Systems Thinking

TycoonForge

Ages 10–13 · Gr 5–8 Level 3

Build a money-making machine, tune three dials, and watch it snowball — the same compounding maths behind savings and every idle game. Then step behind the counter with Cog the beaver: add a “pay to skip” button or a paid crate and watch fun fall as money rises. Discover why the best games don’t sell shortcuts. Deterministic and on-device; nothing leaves your device.

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Social Studies / Entrepreneurship & Economics

VentureQuest

Ages 10–12 · Gr 5–7 Level 3

Run your first business: set a price and discover why charging more can mean fewer customers but bigger profit per sale, find your break-even point, and predict how a business decision will play out before you make it. Plus 16 kits of entrepreneurship, money, and economics questions. On-device, no accounts.

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Consumer Literacy & Life Skills

LifeQuest

Ages 11–13 · Gr 6–8 Level 3

A consumer-literacy practice desk: compare the real price per unit, budget a first apartment, work out a tax refund, spot a scam’s red flags before you click, and rehearse a job interview — plus predict-before-you-calculate money labs and 16 concept rounds. On-device, no accounts.

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Social studies / negotiation, fair trade & economics

HaggleQuest

Ages 9–13 · Gr 4–8 Level 5

The negotiation coach for ages 9–14: read the board, then predict the smartest deal — take a neighbour, use the cove (your safe fallback), or walk away. Zara grades every move on Gains, Fairness, and Manner, and teaches the two traps: never take a deal worse than the cove, and don't feed the player who's winning. On-device, no accounts, no clock.

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Ages 15–18 · Grades 9–12

Economics & Personal Finance

PlatformForge

Ages 15–18 · Gr 9–12 Level 5

Build a two-sided platform economy and follow the dollar (ages 15–18): set the take-rate, payout rate, and cash-out floor; a million simulated makers on a talent curve run for a year; predict, then read the honest ledger — creator share, the median maker, the top 1,000, and how few ever reach the floor. Deterministic; on-device; nothing leaves your device.

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Social Studies

TideForge

Ages 15–18 · Gr 9–12 Level 5

A cap-and-trade climate trade game for ages 15–18: rebuild the coast of Gullwick, but every kiln you fire raises the shared Tide — cross the flood line and the outer coast washes out for everyone. Trade the capped kiln permits, weigh fast rebuilding against the rising water, and decide for yourself. Play three islanders or pass-and-play; a game about a dilemma, not a lesson with an answer. On-device, no accounts.

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Social Studies

ExhibitForge

Ages 15–18 · Gr 9–12 Level 4

Plan an exhibition, ages 15–18: pick a theme and objects within a budget, say the whole show in a 60-word big idea, light the fragile pieces so they survive the run — then defend your plan under questioning. The numbers must add up; the interpretation is yours. On-device.

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Personal Finance

AidForge

Ages 15–18 · Gr 9–12 Level 5

Decode a college award letter like an accountant — loans are not aid. Read the real price. For teens.

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Personal Finance

LedgerQuest

Ages 15–18 · Gr 9–12 Level 5

Make real money decisions in a risk-free sim — then check what you know with 16 kits. For teens.

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