How it works — a minute of screen, a lot of play
Your child picks the game Shop, train, dragon, doctor, building site or post office — they choose.
Tap in a prop It speaks and brings a little problem worth solving together.
The screen goes dark After ten seconds it rests by itself. The game keeps going without it.
The props
Door bell a customer is here!
Ticket machine where are you going?
Snoring dragon tiptoe past…
Broken bridge how do we fix it?
What next? Pick a door
- More like this SandTots How long until the sand runs out? FireflyTots Can the whole room be gentle together? CapeTots When were you brave today?
- A bit harder PetTots What does your pet need today? PuppetTots Can you help the puppets? LaterTots Can you say it in your words?
- Something different SpinTots Can you put the bird in the cage? SaySoTots Can you be the boss of the robot? TrayTots Which fruit will you take?
PropTots is Developmental (FEDC-informed) co-play: the screen is a prop in your child’s own game, never the destination. It is not a test or a score. (All words here are our own.)