Academics
WhistlePals
Catch the grown-up breaking the rule. Play a short game with a grown-up who holds three secret “oops” tickets. Blow the whistle when you spot one — and win the ticket only by saying the rule in your own words. An oops never changes who wins. Ages 6–8.
▶ Play it nowBuilt for sittings of about 15 minutes on the screen. That is our design budget, not a measurement.
Meet your mentor
Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.
Mentored by Zaza
#334155 Characters who teach
Meet the cast
Zaza the zebra is the head referee and lends you her whistle. Bix the fox plays the games and, now and then, tries a sneaky move to see if you notice.
Zaza
checks a catch quietly and asks you to say the rule
Bix
A fox - plays fair most of the time, and sometimes slips in an oops on purpose
What's inside
Learning goal
Catch the grown-up breaking the rule. Play a short game with a grown-up who holds three secret “oops” tickets. Blow the whistle when you spot one — and win the ticket only by saying the rule in your own words. An oops never changes who wins. Ages 6–8.
Mentored by Zaza — no data leaves the device.
How WhistlePals handles your kid's data
- ✅ All progress, settings, and AI-generated content stays on the device
- ✅ No analytics, no tracking, no third-party SDKs
- ✅ Free — no ads, no in-app purchases
- ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
- ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages