Academics
ScreenForge
Design the app before you code it. Read a little screen’s code (a Text, a Toggle, an if, a Button), see the screen it makes, then TAP a control and predict the new screen. A screen is just the view re-reading its state — and a tap is an action that changes that state. Add, set, toggle; an if shows a line only when its test is true. A design-and-see lab. Ages 9–14.
▶ Play it nowBuilt for sittings of about 20 minutes on the screen. That is our design budget, not a measurement.
Meet your mentor
Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.
#4f46e5 Characters who teach
Meet the cast
ScreenForge's screen crew read a screen row by row, so you know what a tap will show.
Tabby
(The one you teach) - crams the whole screen into one look — you teach her to read it row by row
Stackwell
reads the screen top to bottom, row by row
Switchel
flips a value on and off
Nametag
follows a button to the one value it changes
What's inside
Learning goal
Design the app before you code it. Read a little screen’s code (a Text, a Toggle, an if, a Button), see the screen it makes, then TAP a control and predict the new screen. A screen is just the view re-reading its state — and a tap is an action that changes that state. Add, set, toggle; an if shows a line only when its test is true. A design-and-see lab. Ages 9–14.
How ScreenForge handles your kid's data
- ✅ All progress, settings, and AI-generated content stays on the device
- ✅ No analytics, no tracking, no third-party SDKs
- ✅ Free — no ads, no in-app purchases
- ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
- ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages