Academics
SandTots
A timer you can see empty, for ages 3–5: pick a little, a while, or a long time (or a grown-up sets the minutes), then watch the sand drain. When it ends the sand is simply gone and Dune the fennec yawns — no alarm, no flashing. On-device; nothing leaves your device.
▶ Play it nowBuilt for sittings of about 10 minutes on the screen. That is our design budget, not a measurement.
Meet your mentor
Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.
#a16207 Characters who teach
Meet the cast
SandTots's Dune the fennec yawns when the sand has run out: a calm end, never an alarm.
Dune
yawns when the sand has run out, a calm end with no alarm
What's inside
Learning goal
A timer you can see empty, for ages 3–5: pick a little, a while, or a long time (or a grown-up sets the minutes), then watch the sand drain. When it ends the sand is simply gone and Dune the fennec yawns — no alarm, no flashing. On-device; nothing leaves your device.
How SandTots handles your kid's data
- ✅ All progress, settings, and AI-generated content stays on the device
- ✅ No analytics, no tracking, no third-party SDKs
- ✅ Free — no ads, no in-app purchases
- ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
- ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages