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SandTots

A timer you can see empty, for ages 3–5: pick a little, a while, or a long time (or a grown-up sets the minutes), then watch the sand drain. When it ends the sand is simply gone and Dune the fennec yawns — no alarm, no flashing. On-device; nothing leaves your device.

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Built for sittings of about 10 minutes on the screen. That is our design budget, not a measurement.

SandTots mascot

Meet your mentor

Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.

SandTots mascot
Live CASEL Self-Management Hero color: #a16207
Engagement: Modes pending

Characters who teach

Meet the cast

SandTots's Dune the fennec yawns when the sand has run out: a calm end, never an alarm.

Dune portrait

Dune

yawns when the sand has run out, a calm end with no alarm

What's distributed-narrative methodology? →

What's inside

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Learning goal

A timer you can see empty, for ages 3–5: pick a little, a while, or a long time (or a grown-up sets the minutes), then watch the sand drain. When it ends the sand is simply gone and Dune the fennec yawns — no alarm, no flashing. On-device; nothing leaves your device.

How SandTots handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

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