Academics
PulsePals
Find your pulse with a grown-up and tap the big heart for every beat. Guess what jumping will do, jump for thirty seconds, tap again, and compare. Your heart works harder when you move. Tap-only: no camera, no sensor, nothing kept. A body experiment, not a medical test. Ages 6–8.
▶ Play it nowBuilt for sittings of about 15 minutes on the screen. That is our design budget, not a measurement.
Meet your mentor
Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.
Mentored by Thumpa
#a3262a Characters who teach
Meet the cast
PulsePals's friends listen to their hearts. Thumpa the kangaroo jumps, Tickly taps along with every beat, Restie rests until the beat slows down, and Lubdub listens closely.
Thumpa
jumps, and feels the heart beat faster afterwards
Tickly
A mouse who taps - one tap for every beat, steady and careful
Restie
A sloth who rests - sits still until the heartbeat slows again
Lubdub
An owl who listens - two fingers on the wrist, quiet, and there is the beat
What's inside
Learning goal
Find your pulse with a grown-up and tap the big heart for every beat. Guess what jumping will do, jump for thirty seconds, tap again, and compare. Your heart works harder when you move. Tap-only: no camera, no sensor, nothing kept. A body experiment, not a medical test. Ages 6–8.
Mentored by Thumpa — no data leaves the device.
How PulsePals handles your kid's data
- ✅ All progress, settings, and AI-generated content stays on the device
- ✅ No analytics, no tracking, no third-party SDKs
- ✅ Free — no ads, no in-app purchases
- ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
- ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages