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Make-Ten Pyramid

Clear a pyramid of number cards by pairing cards that make the target — Make 5, Make 10, or a Big pyramid. Every deal is checked by a solver so it can always be cleared, a wrong pair just shows its sum, and undo is unlimited. Stuck? Tenley the owl shows the next pair and why. Number bonds become a card game — no timer, no score to chase, on-device, no account. Ages 6-8.

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Built for sittings of about 15 minutes on the screen. That is our design budget, not a measurement.

Make-Ten Pyramid mascot

Meet your mentor

Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.

Mentored by Tenley

Make-Ten Pyramid mascot
Live Mathematics / CCSS 1.OA.C.6 - add within 20, fluently within 10; make ten (e.g. 8 + 2) as a strategy Mathematics / CCSS K.OA.A.4 - for any number from 1 to 9, find the number that makes 10 when added to it Hero color: #D9822B
Engagement: Modes pending

Characters who teach

Meet the cast

Make-Ten Pyramid's number friends each embody one NUMBER BOND — the crew IS the arithmetic (each friend wears their number as dots, never a digit). Sevvy and Threeby are best friends who always make ten together. Fivefold looks for another five — two fives make ten. Captain Ten needs no partner at all. Mentor Tenley, the owl, asks which card is still missing its partner.

Sevvy portrait

Sevvy

A seven who always makes ten with best friend Threeby (7 + 3 = 10)

Threeby portrait

Threeby

A three who always makes ten with best friend Sevvy (3 + 7 = 10)

Fivefold portrait

Fivefold

A five who looks for another five - two fives make ten

Captain Ten portrait

Captain Ten

A ten who clears all on its own - no partner needed

Tenley portrait

Tenley

asks which card is still missing its partner

What's distributed-narrative methodology? →

What's inside

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Learning goal

Clear a pyramid of number cards by pairing cards that make the target — Make 5, Make 10, or a Big pyramid. Every deal is checked by a solver so it can always be cleared, a wrong pair just shows its sum, and undo is unlimited. Stuck? Tenley the owl shows the next pair and why. Number bonds become a card game — no timer, no score to chase, on-device, no account. Ages 6-8.

Mentored by Tenley — no data leaves the device.

How Make-Ten Pyramid handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

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