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KnockTots

The phone is a door. Copy the animals' knocks, then make up your family's secret knock: some quick, some slow. Only that knock opens the door. It is kept on this device. Then knock on a real door! Ages 3–5.

▶ Play it now

Built for sittings of about 10 minutes on the screen. That is our design budget, not a measurement.

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Meet your mentor

Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.

Mentored by Rapsy

KnockTots mascot
Live Recognise, copy and create patterns (early computing: sequences and codes) Hero color: #1f5f6b
Engagement:

Characters who teach

Meet the cast

KnockTots's friends live behind doors. Rapsy knocks, Hearsy listens, Codewick keeps the family's knock safe, and Toby only opens for the right one.

Rapsy portrait

Rapsy

knocks a pattern of quick and slow knocks

Hearsy portrait

Hearsy

A bat who listens - hears whether each gap was quick or slow

Codewick portrait

Codewick

A squirrel who keeps the code - remembers the family knock and tells nobody

Toby portrait

Toby

A tortoise behind the door - opens it only for the knock that matches

What's distributed-narrative methodology? →

What's inside

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Learning goal

The phone is a door. Copy the animals' knocks, then make up your family's secret knock: some quick, some slow. Only that knock opens the door. It is kept on this device. Then knock on a real door! Ages 3–5.

Mentored by Rapsy — no data leaves the device.

How KnockTots handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

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