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GuessTots

How many fish are in the jar - a few, some, or a lot? GuessTots gives your littlest learner a jar full of fish and a fun guess to make, then counts them out loud together to check. It says everything aloud (no reading needed), the fish are big and easy to count, and there is no way to lose - a good guess or a fun count, both are a win. Guessing with a benchmark and then counting is the very first taste of estimation. On-device, no account. Ages 3-5.

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Built for sittings of about 10 minutes on the screen. That is our design budget, not a measurement.

GuessTots mascot

Meet your mentor

Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.

Mentored by Countie

GuessTots mascot
Live Early math / number sense - estimate the size of a small set with a benchmark (a few / some / a lot) and then count to check; subitize small quantities Early math / measurement & data - compare quantities as more / fewer / about the same, and count a set one-to-one to find how many Hero color: #2f8fb3
Engagement: Modes pending

Characters who teach

Meet the cast

GuessTots' jar friends each embody one move of ESTIMATION - the crew IS the idea (audio-first for ages 3-5). Sip is a few - a small handful you can see at a glance. Gulp is a lot - so many they spill past the top. Fair reminds you a good guess uses a benchmark, not luck: some is right in the middle. Mentor Countie keeps the whole idea: guess with a benchmark first, then count to be sure - counting is how you check a guess.

Sip portrait

Sip

A few - a small handful of fish you can see at a glance (subitising)

Gulp portrait

Gulp

A lot - so many fish they fill the jar to the top

Fair portrait

Fair

A fair guess uses a benchmark, not luck - some is right in the middle, between a few and a lot

Countie portrait

Countie

guess with a benchmark first, then count to be sure; counting is how you check a guess.

What's distributed-narrative methodology? →

What's inside

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Learning goal

How many fish are in the jar - a few, some, or a lot? GuessTots gives your littlest learner a jar full of fish and a fun guess to make, then counts them out loud together to check. It says everything aloud (no reading needed), the fish are big and easy to count, and there is no way to lose - a good guess or a fun count, both are a win. Guessing with a benchmark and then counting is the very first taste of estimation. On-device, no account. Ages 3-5.

Mentored by Countie — no data leaves the device.

How GuessTots handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

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