Academics
FeelDojo
The craft of how a press feels. Press twelve versions of one button, climb a ladder of four juice levels to find where it gets better and where it tips into noise, then learn the line between a response and a reward. Ages 15–18.
▶ Play it nowBuilt for sittings of about 25 minutes on the screen. That is our design budget, not a measurement.
#2e0b29 What's inside
Learning goal
The craft of how a press feels. Press twelve versions of one button, climb a ladder of four juice levels to find where it gets better and where it tips into noise, then learn the line between a response and a reward. Ages 15–18.
How FeelDojo handles your kid's data
- ✅ All progress, settings, and AI-generated content stays on the device
- ✅ No analytics, no tracking, no third-party SDKs
- ✅ Free — no ads, no in-app purchases
- ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
- ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages