Academics
EventForge
When this happens, do that. An app doesn’t run top-to-bottom — it sits and reacts: a tap, a shake, a clap, a timer ticking on its own. Read the handlers and the event timeline, predict the output log (which lines print, in what order), then watch it run. Event-driven thinking — the shape of every real app. A read-the-events lab. Ages 9–14.
▶ Play it nowBuilt for sittings of about 20 minutes on the screen. That is our design budget, not a measurement.
Meet your mentor
Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.
#b5651d Characters who teach
Meet the cast
EventForge's event keepers each watch one rule: what happens, in what order, and what changes.
Tocker
(The one you teach) - fires off again and again and rushes the order — you teach the timeline
Tippy
matches each event to its own handler
Sill
lets events through one at a time, in the order they happen
Hasp
keeps one running total for every handler
What's inside
Learning goal
When this happens, do that. An app doesn’t run top-to-bottom — it sits and reacts: a tap, a shake, a clap, a timer ticking on its own. Read the handlers and the event timeline, predict the output log (which lines print, in what order), then watch it run. Event-driven thinking — the shape of every real app. A read-the-events lab. Ages 9–14.
How EventForge handles your kid's data
- ✅ All progress, settings, and AI-generated content stays on the device
- ✅ No analytics, no tracking, no third-party SDKs
- ✅ Free — no ads, no in-app purchases
- ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
- ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages