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ErrataQuest

The Hall of Good Mistakes. Each room holds an idea careful people believed for good reasons. Read why it made sense, then pick the observation that broke it. Two rooms hold right ideas that were doubted, and one a great scientist's error. Every room cites a source. Ages 9–14.

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Built for sittings of about 20 minutes on the screen. That is our design budget, not a measurement.

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Meet your mentor

Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.

ErrataQuest mascot
Live Science knowledge is open to revision in light of new evidence (NGSS Nature of Science, MS) Hero color: #2e180b
Engagement:

Characters who teach

Meet the cast

ErrataQuest has two guides to the Hall of Good Mistakes. Erratta shows why an old idea made sense, and Wrongwell finds the clue that broke it.

Erratta portrait

Erratta

shows each old idea with respect and explains why careful people believed it

Wrongwell portrait

Wrongwell

A detective - finds the one observation an idea could not explain

What's distributed-narrative methodology? →

What's inside

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Learning goal

The Hall of Good Mistakes. Each room holds an idea careful people believed for good reasons. Read why it made sense, then pick the observation that broke it. Two rooms hold right ideas that were doubted, and one a great scientist's error. Every room cites a source. Ages 9–14.

How ErrataQuest handles your kid's data

  • ✅ All progress, settings, and AI-generated content stays on the device
  • ✅ No analytics, no tracking, no third-party SDKs
  • ✅ Free — no ads, no in-app purchases
  • ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
  • ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages

Full parent privacy guide →

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