Academics
DuskTales
A short bedtime story, read aloud, then three doors: Wee, Little and Big. Open one door a night for one gentle math question — with a line for the grown-up underneath. A wrong answer still opens the door. Then the lantern goes out. Ages 3–9.
▶ Play it nowBuilt for sittings of about 10 minutes on the screen. That is our design budget, not a measurement.
Meet your mentor
Every Spark & Anvil app has a friendly mentor character that demonstrates, asks, and patiently scaffolds learning.
Mentored by Wickett
#1e3a8a Characters who teach
Meet the cast
Wickett the lantern lights each story and dims it gently at the end. Latchkin is the brass latch on the three doors. Shadowpip is the paper-cut shadow puppet who counts with you.
Wickett
lights tonight's story and dims slowly when it ends, never offering a next one
Latchkin
A brass latch - opens whichever door you choose, even after a wrong answer
Shadowpip
A paper-cut shadow puppet - counts the ducks with you, one at a time
What's inside
Learning goal
A short bedtime story, read aloud, then three doors: Wee, Little and Big. Open one door a night for one gentle math question — with a line for the grown-up underneath. A wrong answer still opens the door. Then the lantern goes out. Ages 3–9.
Mentored by Wickett — no data leaves the device.
How DuskTales handles your kid's data
- ✅ All progress, settings, and AI-generated content stays on the device
- ✅ No analytics, no tracking, no third-party SDKs
- ✅ Free — no ads, no in-app purchases
- ✅ No personal information collected from children — in line with COPPA (updated by the 2026 FTC amendments)
- ✅ No chat with strangers — play-together rooms use a short code and preset emotes, never typed messages