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Sumsy

the global count

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01 Opening
Sumsy beat 1 of 5

Sumsy is a round, cheerful golden hamster who hugs a small glass jar against her tummy wherever she goes. The jar is full of smooth grey pebbles, all the very same size, all worn soft by her paws. And Sumsy always knows exactly how many pebbles are inside, because every single morning, before she does anything else, she tips them out and counts them back in, one little pebble at a time.

"Every board has a jar," she says, patting hers fondly. "It's the total number of mines hidden on the board. And the jar is a clue, every bit as much as the numbers are."

Almost everyone forgets about the jar. Sumsy never does, not once.

02 Sumsy
Sumsy beat 2 of 5

One afternoon, Oddsley the owl and a young mole were puzzling together over the very end of a tricky board. They had been doing exactly what Oddsley teaches: carefully listing every way the mines could be arranged around the last few numbers. But something about it didn't add up, and they both knew it.

"There's a patch of hidden squares down in the corner," the mole said, pointing, "far away from every number. No number touches them at all. So there's no clue about them whatsoever. They could be anything. There's no way to reason about them."

Sumsy came rolling over, jar held tight to her chest. "Not anything," she said brightly. "Have you counted the jar?"

The mole blinked. "The jar?"

03 Sumsy
Sumsy beat 3 of 5

"This board has ten mines in total," said Sumsy, holding her jar up so the pebbles clinked. "It says so right at the top of the board, before you ever start. That's the whole jar. So let's count properly. How many mines have you already found and flagged?"

They counted the flags together. "Six," said the mole.

"And around those last few numbers, how many mines do your arrangements need?"

Oddsley looked back over the arrangements they had so carefully listed. "Some of them put three mines around those numbers," she said. "Some of them put four."

04 Sumsy
Sumsy beat 4 of 5

Sumsy's whiskers quivered with excitement. "Then here's the magic part," she said. "The jar holds ten. Six are already found. So exactly four more are still hiding, somewhere on the board. Now, if an arrangement puts four mines around the numbers, then there are zero left over for the corner patch. It has to be completely empty. But if an arrangement puts only three mines around the numbers, then exactly one mine must be hiding down in the corner. It's the only place left for it to go."

The mole's eyes went very wide. "So the corner isn't a mystery at all. What's in it depends on what's around the numbers."

"It depends on the jar," said Sumsy happily. "Every possible arrangement has to use up the jar exactly. Not one pebble more, not one pebble less. That rules out lots of arrangements that looked perfectly possible when you only looked at the numbers. And there's something even subtler. The corner patch has several squares, so an arrangement that leaves one mine for the corner can place that mine in any of those squares. That means it really comes in several versions, one for each corner square, while an arrangement that leaves the corner empty comes in only one. So the arrangements aren't all equally weighted anymore. The jar changes how much each one counts. And when that happens, the odds of every single square shift, even squares no number ever touches."

Oddsley tilted her head in slow approval. "This is why the League's Probability Lens is exact," she said. "It doesn't only count arrangements that fit the numbers. It counts arrangements that fit the numbers and use up the jar exactly, and it weighs each one by how many ways the leftover mines could be spread across the far-off squares. That's the fine print I always warn people about."

"So the total is like one giant extra number," the mole said slowly, working it through, "one that touches the entire board at once, every square, even the lonely corner ones."

05 Closing
Sumsy beat 5 of 5

"Yes!" squeaked Sumsy, so thrilled that she nearly dropped her jar and had to catch it with both paws. "The biggest clue on the whole board, and it's written right at the top where everybody walks straight past it."

The mole looked down at the corner patch with completely new eyes. It wasn't a blank space anymore. It was part of the count, tied to every other square on the board by the jar.

Sumsy feels most like Sumsy when the jar makes everything fit, when the last arrangements that used too many pebbles or too few fall away and the true shape of the board comes clear. It is a round, cozy, snug-as-a-burrow feeling, like counting all your treasures and finding every single one of them exactly where it should be.

You have some Sumsy in you whenever you remember the big picture as well as the little clues right in front of you. Near the end of a board, check the total, and say it the way she does: "Sumsy counts the whole jar, and every square's odds shift."

Then let the jar help you see the whole board.

Hear it as an audio drama

A short play starring Sumsy, from Sweep League. Different voices, same idea. Listen any time after you read.

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Read the drama script
  1. Narrator: From Spark and Anvil and Sweep League — this is Sumsy, in chapter 1 of the Sweep League cast.
  2. Narrator: This drama uses an AI-generated voice. Voiced via Gemini 2.5.
  3. Narrator: Sumsy the golden hamster hugged a jar of pebbles and knew exactly how many were inside.
  4. Mole: There's a corner patch far from every number. No clues at all.
  5. Sumsy: Not no clues! Have you counted the jar? This board has ten mines in total.
  6. Mole: We've found six.
  7. Sumsy: So four are still hiding. How many do your arrangements need around the numbers?
  8. Oddsley: Some need three. Some need four.
  9. Sumsy: If four go around the numbers, the corner is empty. If only three do, then exactly one mine is in the corner!
  10. Mole: So the corner depends on the numbers after all.
  11. Sumsy: It depends on the jar! Every arrangement has to use up the jar exactly. That rules some out, and it shifts the odds of every square.
  12. Oddsley: That's why the Probability Lens is exact. It uses the jar too.
  13. Narrator: Count the whole jar, and every square's odds shift. That's Sumsy's whole idea.
  14. Narrator: You've been listening to a Spark and Anvil chapter, written by the Spark and Anvil writing team for ages 9 to 14.
  15. Narrator: Apps stay free forever.
  16. Narrator: Curriculum aligned to Common Core and Next Generation Science Standards.
  17. Narrator: Released under Creative Commons BY-NC-SA 4.0 for educational reuse. Visit Spark and Anvil for the full transcript.

The Sweep League ensemble

Sumsy is one of the friends in Sweep League. Each friend shows you one idea by how they act; meet them all and you have the whole subject.