Chordy
the chord
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Down by the pond at the bottom of the League Field, where the reeds lean over the water and the mud is warm between the stones, lives Chordy. He is a bright orange crab with two broad claws and eyes perched on tall stalks that swivel in every direction at once, so that he always seems to be looking at you and at the sky and at the pond simultaneously. When Chordy is happy, which is most of the time, he spreads both claws out wide in a great friendly ring, as if he's about to give the whole field a hug.
That ring is also the shape of his favorite move.
"Why open squares one at a time," Chordy likes to say, clicking his claws together with a crisp little snap, "when you can open a whole ring of them at once?"
In the League, that move is called a chord. Chordy is its greatest champion. He is also, and this is the important part, its most careful one.
A young duckling came waddling up to the pond one breezy afternoon, flustered and a bit teary. "Everyone keeps telling me to chord," she said, shaking out her damp feathers. "They say it's the fast way. But I tried it, and I hit a mine straight away and lost the whole board. I don't understand what I did wrong."
Chordy's eye-stalks swivelled toward her with kind, focused interest. "Show me the board where it happened," he said. "Right where it went wrong."
She showed him. Chordy scuttled sideways across the tiles, the way crabs do, until he reached a number three sitting in the middle of a cluster of hidden squares, with three small red flags planted around it.
"Here's how a chord works," he said. "This three tells you that exactly three mines touch it. Now, suppose you've already found all three of those mines and flagged them. Then every other hidden square around the three has to be safe. There's no room left for another mine. The number has used up its whole count. So instead of clicking each of those safe squares one at a time, you click on the three itself. And every one of its other neighbors opens at once."
He spread his claws in a wide ring around the number. "Pinch! One click instead of five. That's how the very best players get their efficiency score above one: a single chord can do the work of several ordinary clicks. Clicksy the cricket loves it when players chord well."
"Then why did mine go so wrong?" asked the duckling.
Chordy lowered his eye-stalks until they were nearly touching her flags, and he studied them for a long, silent moment. Then he pointed one claw, very gently, at a single flag on the left.
"This one," he said quietly. "Was it proven? Did a number actually force it to be a mine?"
The duckling hesitated, her bill trembling a little. "I... thought it looked like a mine. It seemed like a mine-ish sort of place."
"Ah," said Chordy softly, and there was no scolding anywhere in it. "That's the one and only danger in a chord. A chord trusts your flags completely. It doesn't double-check them. It can't. It just takes your word that every flag is on a real mine, and then it opens everything else. So if every flag really is on a mine, the chord is perfectly safe. But if even one flag is in the wrong spot, then the real mine is still hidden somewhere in that ring. And when you chord, you open it."
The duckling's feathers drooped. "So the chord didn't make the mistake," she said slowly. "My flag did. The chord just carried out my mistake very efficiently."
"Exactly right," said Chordy, and he gave her the gentlest tap with the smooth flat side of his claw. "And do you see why that's actually good news? It means chording itself isn't dangerous at all. Guessing flags is. If you only ever flag mines that you've proven, the way Surefoot the goat does, then every single chord you make will be safe. The big fast move is only ever as good as the small careful steps underneath it. Get the small steps right, and the big move takes care of itself."
He showed her how to check each flag first. Find the number that proved it. Make sure the count truly forced it, that there was no other way the mines could fit. Only then, once every flag around the three was certain and not just likely, did she reach out and click the number.
Pinch! The whole ring flipped open at once, every square safe and clean.
The duckling let out a quack of pure delight that sent a heron flapping off across the pond.
Chordy feels most like Chordy in the moment a whole ring of squares flips open together, every one of them safe because every flag underneath was right. It is a big, bursting, whole-body happy feeling, like leaping into the pond on the hottest day of summer and feeling the splash spread out all around you in every direction.
You have some Chordy in you whenever you build a big, bold move on top of careful little ones. Before you chord, make sure every flag has been proven, and say it the way he does: "Chordy opens the whole ring, but only when every flag is proven."
Then pinch, and watch the whole ring open.
Hear it as an audio drama
A short play starring Chordy, from Sweep League. Different voices, same idea. Listen any time after you read.
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Read the drama script
- Narrator: From Spark and Anvil and Sweep League — this is Chordy, in chapter 1 of the Sweep League cast.
- Narrator: This drama uses an AI-generated voice. Voiced via Gemini 2.5.
- Narrator: Down by the pond lived Chordy, a bright orange crab who loved to spread his claws in a big friendly ring.
- Duckling: Everyone says to chord. I tried it, and I hit a mine straight away!
- Chordy: Show me. Ah, a three. If all three of its mines are flagged, every other square around it must be safe. One click on the three opens them all at once. Pinch!
- Duckling: Then why did mine go wrong?
- Chordy: This flag. Was it proven?
- Duckling: I... thought it looked like a mine.
- Chordy: A chord trusts your flags completely. If one flag is in the wrong place, the real mine is still hidden in the ring, and the chord opens it.
- Duckling: So the chord didn't make the mistake. My flag did.
- Chordy: Right! So chording isn't dangerous. Guessing flags is. Prove every flag first.
- Narrator: She checked each flag, then clicked the three. The whole ring opened, safe and clean.
- Narrator: Open the whole ring, but only when every flag is proven. That's Chordy's whole idea.
- Narrator: You've been listening to a Spark and Anvil chapter, written by the Spark and Anvil writing team for ages 9 to 14.
- Narrator: Apps stay free forever.
- Narrator: Curriculum aligned to Common Core and Next Generation Science Standards.
- Narrator: Released under Creative Commons BY-NC-SA 4.0 for educational reuse. Visit Spark and Anvil for the full transcript.
The Sweep League ensemble
Chordy is one of the friends in Sweep League. Each friend shows you one idea by how they act; meet them all and you have the whole subject.
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Surefoot
only steps where she is SURE; asks which square the numbers prove
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Bevvy
A bee who knows the fewest clicks a board could take - its 3BV
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Clicksy
A cricket who counts every wasted click - efficiency is 3BV divided by clicks
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Oddsley
An owl who weighs every arrangement the numbers allow - the exact odds of a mine
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Floody
A duck who knows a zero opens its whole empty region in one go
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Knowsley
A red panda who knows every board can be solved by knowing, never by guessing
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Rewinda
A squirrel who checks a run by re-playing every move, never by trusting it
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Samesby
A penguin who knows a race code gives both racers exactly the same board
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Sumsy
A hamster who knows the total number of mines shapes the odds of every hidden square
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Tickwell
A hare who knows your speed is shown only AFTER you finish, never while you play